Sorry your browser is not supported!

You are using an outdated browser that does not support modern web technologies, in order to use this site please update to a new browser.

Browsers supported include Chrome, FireFox, Safari, Opera, Internet Explorer 10+ or Microsoft Edge.

Author
Message
dononeton
20
Years of Service
User Offline
Joined: 12th Jun 2004
Location: Tusaloosa, AL : USA
Posted: 22nd Oct 2006 03:42
Can FPSC setup a joint system where there is a lamp and chains the chains are anchored to the ceiling with a joint and there is a joint at the base of the chain and connected to the lamp. When you shot the lamp and chains it reacts a swing around?
Butter fingers
18
Years of Service
User Offline
Joined: 20th Mar 2006
Location: Mecca
Posted: 22nd Oct 2006 04:35
make a swing animation for the lamp and a static animation for the lamp.

script would have a line like

:shotdamage=1:animate=1

(where animate=1 refers to the swinging animation)

every time you shot the lamp it would swing.

This would save you a bunch of CPU, as it wouldn't require physics.

that and the fact that FPSChas no support for your technique!

dononeton
20
Years of Service
User Offline
Joined: 12th Jun 2004
Location: Tusaloosa, AL : USA
Posted: 22nd Oct 2006 04:43
heres a screenshot. Its a render to show transparent areas. But if you shot it twice before the swing animation is done from the first shot then will it try to play again

Attachments

Login to view attachments
Darth Vad3r
19
Years of Service
User Offline
Joined: 15th Jul 2005
Location:
Posted: 22nd Oct 2006 04:54
That script sounds about right. Don, don't worry about a glitch like that. Chances are people won't notice. Also, I don't think it's possible to make a dynamic light swing in such way. Correct me anyone?

Butter fingers
18
Years of Service
User Offline
Joined: 20th Mar 2006
Location: Mecca
Posted: 22nd Oct 2006 12:52
ok, perhaps make the script:

:State=0,shotdamage=1:state=1
:state=1:animate=1
:state=1,frameatend=X:state=0

that should stop the re-looping.


(where x is the last frame of the swiong animation)

dononeton
20
Years of Service
User Offline
Joined: 12th Jun 2004
Location: Tusaloosa, AL : USA
Posted: 22nd Oct 2006 18:19
Thanks Butter fingers, that should work

Login to post a reply

Server time is: 2024-11-25 17:28:20
Your offset time is: 2024-11-25 17:28:20