OK, I'm making my FIRST human model (or any model for that fact). Now, I don't want it to be perfect, but I want it to look good enough for people to go, that looks cool. So, I finally finished it (in wings 3d), and now I'm on to UV mapping, and what not. Well, I plan on having a UV map per person I want to have, but
I'm not sure what to use for a UV method, Box, planer, spherical, or cylindrical (those are the only ones I see in LithUnwrap). I've looked at all of them, but none of them seem to do the job for my model. If you need to look at my model, here it is in 3ds form below.
My second question is, how would I create a bump map for my model? I'm a little unsure on how I would do this. Especially with DBP. Anyway, I wanted to make my shirts, and hair to stand up a little. Just so, I didn't have to model hair and what-not.
My 3rd question is, how do I animate? I now to use an animator, but I'm not sure which one will do the job correctly for dbp. Of course this question isn't as important since I will look at the stickies for different Programs to try out, but help is still appreciated.
Edit: Forgot To Upload Model:
(Also Added Image)
Uhh. I'm too lazy to fill this in right now. When I get the nvidia game further into working, I'll add a post to it.