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Dark GDK / Transparent Problem

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Jna99
18
Years of Service
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Joined: 3rd Nov 2005
Location: Portugal
Posted: 22nd Oct 2006 21:17
Hi people Im trying to do a jungle game, so Im using meshes for the grass and for the trees, probl is since they use textures I have do hide the "black parts", I've been using SetObjectTransparent...as U can see in the picture the tree is far out but U can still see it's "roots" through other transparent object!

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APEXnow
Retired Moderator
21
Years of Service
User Offline
Joined: 15th Apr 2003
Location: On a park bench
Posted: 22nd Oct 2006 23:11
Can you convert your root images to TGA files and use an Alpha mapping layer? The alpha mask should sort this problem out iirc. Using Paint Shop Pro or something to create an alpha mask for your image should work.

Correct me if I'm wrong of course.

Paul.

Jna99
18
Years of Service
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Joined: 3rd Nov 2005
Location: Portugal
Posted: 23rd Oct 2006 03:04
Well I tried another thing, amd it produced something very cool see the image...about the thing I disabled zdepth

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APEXnow
Retired Moderator
21
Years of Service
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Joined: 15th Apr 2003
Location: On a park bench
Posted: 23rd Oct 2006 07:18
Most Excellent!

Paul.

Jna99
18
Years of Service
User Offline
Joined: 3rd Nov 2005
Location: Portugal
Posted: 23rd Oct 2006 13:45
thks
Jna99
18
Years of Service
User Offline
Joined: 3rd Nov 2005
Location: Portugal
Posted: 24th Oct 2006 03:05
...tree invasion!

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