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3 Dimensional Chat / Eye texture

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Seppuku Arts
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Joined: 18th Aug 2004
Location: Cambridgeshire, England
Posted: 23rd Oct 2006 01:59
Okay, not a big showcase, but in teaching myself to texture, I started off with an eye, and am quite proud of the result, so I UV'd it onto a sphere, opened up C4D, found an old model (I mean OLD, the topographic and eye sockets are terrible ) chucked the eye in, added an environment effect for the render and here it is;



QuothTheRaven
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Location: United States
Posted: 23rd Oct 2006 02:36
I think it would look better if it weren't so low contrast, and so blurry.

indi
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Joined: 26th Aug 2002
Location: Earth, Brisbane, Australia
Posted: 23rd Oct 2006 03:25
you will give your game character more life in the eye if you ramp up the specularity, a bright pupil usually denotes a healthy person etc.. you could even take it further and have characters whos eyes glow really bright in different colours etc at different emotions. it would add to your games style perhaps for a very low cost effect that greatly emphasizes your characters.

Seppuku Arts
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Posted: 23rd Oct 2006 12:13
Cool thanks, at the moment I was just focusing on the texture itself, a realistic eye will take a lot of tweaking, which I will do. Thanks for the comments.

DrEnzyme
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Joined: 22nd Jul 2006
Location: The middle of the Nowhere Desert
Posted: 24th Oct 2006 12:53
Personally I don't think many people will be looking at your character's eye when they're playing the game, so in my opinion such details arn't neccesary.

If you wanted to use it in a CG cutscene or similar, I would probably make it a little bit more complicated. Put a lens in front of the iris to distort light and make sure the pupil doesn't reflect ANYTHING. But that's just my opinion.

Good work though, very nice.

"Rocket launcher: Not suitable for children under 3 years of age. Contains small parts. Harmful if swallowed."
Seppuku Arts
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Location: Cambridgeshire, England
Posted: 24th Oct 2006 19:46
It was more of a CG eye yes, as for the lens, yes I could do, assuming I wouldn't need any caustics (C4D 6 is behind in technology ) It was sort of inspired when I looked in the 'lighting challenges' section of Cgtalk where they have to set up a light scene for an eye.

Oddmind
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Joined: 20th Jun 2004
Location: Atlanta, Georgia
Posted: 24th Oct 2006 22:55
looks nice but i hope you didnt texture the highlight on the diffuse, thats a thing of the past .

just make the iris as if there were only ambient light in the world, then kick up the spec alot to make it look wet and alive.

formerly KrazyJimmy

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Jon Fletcher
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Location: Taunton, UK
Posted: 24th Oct 2006 23:35 Edited at: 24th Oct 2006 23:36
looks nice, personally i dont really like the lens flare, but that might just be that environment thing you done in C4D

the pupil also looks a little rippled


Seppuku Arts
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Location: Cambridgeshire, England
Posted: 25th Oct 2006 01:48
Thanks both of you;

Quote: "but that might just be that environment thing you done in C4D"


*whistles* it part of the texture, thought I'd add it because it was in my reference, can easily remove it, by click on the layer then delete

Quote: "the pupil also looks a little rippled"


Thats because I did it free hand, which isn't good when your desk has holes, your mouse is a laser mouse and the mouse mat is a piece of crumbling paper

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