Quote: "I might be able to export using .obj and use UV mapper since it's free and do a tutorial that way."
PLEASE
I am to tight to fork out $30 for a UVmapper while I am still in the learning process.
I think the UVmapper suggests to do it before your animations like stormboy said.
Thanks on the heads-up about the animations Fred.
You would still need that X exporter though if Milkshape's is buggy.
So, the other mapper sounds great, except that is costs more than Milkshape itself.
Edit
Hey Fred, I went to Ultimate Unwrap's site and I noticed...
Quote: "
Updated Plugins November 28, 2006
For users who have downloaded Unwrap 3D v2.29 before 11/14/06, here is a quick link to an updated version of the U3D plugin.
The DirectX plugin has been updated to recognize multiple animations and import bone scaling. DirectX 9.0 may be required.
Get it now in the download section.
"
Are you using this update or an non-updated version.
I was just wondering, in case I don't want ot fool with that update.
I'm on dial-up too, and only connect at 12.0 to 14.4 kbs.
My trasfer rates average around 2kbs, so I feel your pain.