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FPSC Classic Models and Media / help me with anim8or

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REDGA
18
Years of Service
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Joined: 1st Jan 2006
Location:
Posted: 23rd Oct 2006 18:31
please tell me is it possible to make models other than lathe?

if so please post how to do it

also can you join objects made in it toghether
Urlforce Studios
18
Years of Service
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Joined: 16th Oct 2006
Location:
Posted: 23rd Oct 2006 19:41
To make mdels you add the model pieces (cubes speres etc) and then move the objects closer together. I tried anim8or as my first modeling program, but I found 3d Canvas was easier and quicker to learn. You might try that.
JohannesM
19
Years of Service
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Joined: 22nd Nov 2005
Location: Espoo, Finland
Posted: 23rd Oct 2006 19:55
ill help, the little icons that look like shapes at the bottom of the cursor menu will allow you to drag shapes. Otherwise (as far as i know) its lathing.

Here is a help screenie:



I see you also took a look at AE's video tut.

www.mortarstudios.tk and www.freewebs.com/supahsfpscstuff
SUPAH'S FPSC STUFF UPDATED!!!
Screwed Over
18
Years of Service
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Joined: 9th Jul 2006
Location: nowhere and everywhere
Posted: 23rd Oct 2006 20:03 Edited at: 27th Oct 2006 00:48
i use box modelling, its pretty much the same in every modeling program, simply make a box make it editable, i think you go to build in anim8or, and then enter point mode, you can then move points around to make it the desired shape. if you google box modelling tuts, you should find something


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da power pwnerer
18
Years of Service
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Joined: 28th Jul 2006
Location: Pittsburgh, PA
Posted: 24th Oct 2006 00:16 Edited at: 24th Oct 2006 00:17
i use the polygon model and extrude it and what not if u go on the build>primitives and select N.GON u can choose how many faces u want on it

I chink i know you but i could be wong
JohannesM
19
Years of Service
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Joined: 22nd Nov 2005
Location: Espoo, Finland
Posted: 26th Oct 2006 17:14
the n gon thing never worked for me...

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SUPAH'S FPSC STUFF UPDATED!!!
Burianu
18
Years of Service
User Offline
Joined: 27th Apr 2006
Location:
Posted: 26th Oct 2006 17:23
Just as screwed over said, I would suggest box modeling.

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