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FPSC Classic Product Chat / AI Questions

Author
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T!nker
18
Years of Service
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Joined: 21st Oct 2006
Location: UK
Posted: 24th Oct 2006 00:53
Hi,

All good fun so far!

Is there a limit how many AI you have in game?
How many recommended for in 1 room?
How many recommended to be shown at 1 time on levels in general?
Cannot use elevators, how about teleports?

My first attempt is just to make a 3 story car park with stairs and lifts. Teleport near spawn to safe location if needed. Simple get to Extract to win game.

Tinker




Silent Thunder
18
Years of Service
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Joined: 6th Feb 2006
Location: The Ship
Posted: 24th Oct 2006 01:30
i don't think so

4 at the max.

well, i just answered that

no, i don't think so

T!nker
18
Years of Service
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Joined: 21st Oct 2006
Location: UK
Posted: 24th Oct 2006 01:33
I get it now, scripting to learn! Thnx for the tip on Textpad too.

Tinker
Airslide
20
Years of Service
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Joined: 18th Oct 2004
Location: California
Posted: 24th Oct 2006 02:20
A) No, but you don't want to have too many active at one time, try spawning them with zones (see my AI thread in the showcase)

B)This largely depends on the room. If you press [ and you see your entire level through the wireframe, then you probally shouldn't have many enemies in that room cause it would kill the framerate. 4 is a good number though.

C)About 4 or 5.

D)I do not beleive so.

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flashing snall
19
Years of Service
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Joined: 8th Oct 2005
Location: Boston
Posted: 24th Oct 2006 03:56
if you give the bad guys lives, and make them appear after a given time when dead, that boost your count aswell.

http://smallgroup.be
T!nker
18
Years of Service
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Joined: 21st Oct 2006
Location: UK
Posted: 24th Oct 2006 05:12
Thnx for encouraging posts!

Great Forum here, look forward to it.

Tinker

Darth Vad3r
19
Years of Service
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Joined: 15th Jul 2005
Location:
Posted: 24th Oct 2006 06:04
Damn, was gonna say that.

Silent Thunder
18
Years of Service
User Offline
Joined: 6th Feb 2006
Location: The Ship
Posted: 24th Oct 2006 06:35
Quote: "Damn, was gonna say that."


uh, doesn't that violate some AUP rule?
anyway, i got an AI character to teleport by making him go into one with a waypoint path.

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