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Santi
23
Years of Service
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Joined: 9th Dec 2002
Location: Spain
Posted: 21st Apr 2003 00:08
Why are the particles handling so difficult!!!!???? . I'm trying to move a particle emissions from Y = 1 to Y = 2, but the particle emissions disappears from the scene becasuse where an object move 1 value particles moves more!!. How can I handle the particles correctly??. I want to make a "fairy" expelling dust from this that has the fairies, and I need to move the particles in the same way than the fairy... What can I do??
Santi
23
Years of Service
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Joined: 9th Dec 2002
Location: Spain
Posted: 21st Apr 2003 00:52
I mean that when I use this code:
load image "ptbin\fire.bmp",11
make particles 1,11,50,90
position particles 1,-1,5,5
color particles 1, 255, 128, 0
position camera 0,5,-10
I = 10
do
position particle emissions 1,-1,I,5
dec I
sync
If I = 0 then exit
loop

the particles doesn't come from -1,I,5 but much more far away.

But if I use this code:

load image "ptbin\fire.bmp",11
make particles 1,11,50,90
position particles 1,-1,5,5
color particles 1, 255, 128, 0
position camera 0,5,-10
I = 10
do
sync
loop

the particle source is the -1,5,5. Then I can't do a wake...
KamaKase
23
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Joined: 29th Oct 2002
Location:
Posted: 21st Apr 2003 01:41
ermmm....try eposition particle emmisions (I think it's e, check with the help and look at the particles sub-menu). I think it basically offsets them
Santi
23
Years of Service
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Joined: 9th Dec 2002
Location: Spain
Posted: 21st Apr 2003 01:48
There isn't any other unless POSITION PARTICLE EMISSIONS to make tails... I have been lookint the Examples of dark basic, and every goes great in them, but wen I put my own code every goes bad... But every thing is like in the examples... I can't understand it. Have you tryed it??
KuRi
23
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Joined: 8th Feb 2003
Location:
Posted: 21st Apr 2003 01:52
Haven't you seen my Super Kario Game?

The Position Particle Emissions y really annoying. It must be always greater than zero, and divide it by 20.0. Example:



And The Object 1 must be in (x>=0,y>=0,z>=0)

Santi
23
Years of Service
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Joined: 9th Dec 2002
Location: Spain
Posted: 21st Apr 2003 02:11
Thank yoy very much Kuri, but the emission doesn't move point per point, it still movin from HERE to HERE directly... how can I move it point per point like in the Showcase Example of the DBpro??. Your super kario is cool!!!!! (I have seen the screenshots only... is downloading at the moment. Is the code available??. I am using this code:
Santi
23
Years of Service
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Joined: 9th Dec 2002
Location: Spain
Posted: 21st Apr 2003 02:13
Sorry, when I wrote HERE to HERE I mean HERE-----------To-------------HERE, I mean: 10 per 10 point or some thing like that, doesn't move point per point. Run the code, you will see
Santi
23
Years of Service
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Joined: 9th Dec 2002
Location: Spain
Posted: 21st Apr 2003 02:14
The code with some changes
KuRi
23
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Joined: 8th Feb 2003
Location:
Posted: 21st Apr 2003 02:18
The problem is the resolution.

Try this code:



Santi
23
Years of Service
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Joined: 9th Dec 2002
Location: Spain
Posted: 21st Apr 2003 02:28 Edited at: 21st Apr 2003 02:29
IT WORKS!!!!!!!!!!!! thank you very much indeed KuRi!!!!!! Thank you Thank you!!!
Santi
23
Years of Service
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Joined: 9th Dec 2002
Location: Spain
Posted: 21st Apr 2003 12:30
Hey, lest go to see if I am able to learn something. What is the reason to have to divide every coordinate by 20??
KuRi
23
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Joined: 8th Feb 2003
Location:
Posted: 21st Apr 2003 18:29
Hehe. I Think this is a bug.

I was interpolating some values to get the exact number.

Santi
23
Years of Service
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Joined: 9th Dec 2002
Location: Spain
Posted: 21st Apr 2003 19:22
Hehe. Thank you very much for everything KuRi.

See you

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