@LFBN: The stuff about the models is quite annoying, isn't it. I agree with the level name, would be good, I guess

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I've no objections to sending out the models further as long as you feel the receiver is trustworthy and will not use the (copyrighted) models in any illegal way. Vice has putten his trust in us with the models, and seeing what a nice guy is... well, you get the point

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I like the current cheeseburger model and see no reason to change it just to have another inactive member. I'll hunt around for some riggers/animators - they are indeed, as you say, what will make this game shine.
Yes, I do care that the characters come from a TGC game. This is TGC Heroes, and I feel everything should be either TGC-related or at least explainable in the setting. Battlezone One Million is a standard battleground, and the others I understand, but actually we should be getting TGC out to have as many games represented in the game as possible. This could provide us with attention and through that, possibly assistance. Projects that spring to mind as levels are Dream, Soulhunter, PoPR, Geisha House, Seadome, EvoChron, Pipe Fall Racers, Vaelore and Virtual Office. Ofcourse, a pure DarkBASIC level would be fun too. I guess levels are the easiest part (ironic that the Starwraith level is such a problem)... Characters could stem from any game with declared characters - Dream, Soulhunter, Kez: Legacy of the Flame, Nutt ect. The best part is that these characters might already be rigged and the creator of the games might like the extra attention to the game. Plus, how fun is it to have your game hero go frontal with another game hero, get extra attention ánd credits?
I'll try and hunt down Sixty Squares about the model. I ain't a animator, but I could create an animation list (at least, I could say what moves should be available).
Pictures of the woosh-effect would be cool, in SSB it's white and I feel that makes more sense as in space it is little normal to have fire (and in Vaelore/Dream settings too).
Congratulations on setting up a core team. Let's get moving again. The story begins...