Alright here is the first draft, whoever gets to it first, I could use the suggestions.

Alright, can't upload it, so i'm gonna paste it in. well that sucks, the images didn't work.
TGC Heroes Design Document-First Draft
By Zombie20
Hello all and welcome to the first draft design doc for a very anticipated game title. TGC Heroes.
Surely you have all heard of the popular multiplayer romp Super Smahs Bros. that brought such
great success to the nintendo 64 and gamecube. We here at the TGC community have sought out
the great task of bringing you that action with some familiar faces of the community. Alright so let's
lay out what we have so far.
Well then, get ready for a some of the most violent, kick-assery this side of darkbasic. Did I just make up a word you bet I did, its just that asweome. GET READY TO RUMBLE with your favorite mod or forum member when this little bomb lands into your hardrive!!!!
The_Coderer has already begun programming a project like this before and I believe it was that which brought up the subject of making this game in the first place.
Data has contributed concept art for levels including a warehouse and a forest setting.
Bizar Guy and Cian Rice have brought their own style of drawing with concept art.
Right well, i do apologize if i missed anything there, i am kind of tired but lets get on with what we
are setting out to accomplish.
Loose Talk on What's Being Done- (meaning not yet confirmed)
As of latest release, we have a character cap at 20 brawlers with perhaps a few more as bonus hidden characters. Those joining the ranks will be mods and forum members as well as team members joining the fray.
Data and I have set no cap on level creation yet, I have suggested as many as 50 levels to be created with possible future patches if the project is successful. On a side note: Future patches could also inlcude new music, textures, characters, maps, the whole lot

.
Team Updates-
Shadow Heart and Beast Gargoyle are currently providing sound and music creation. As of recent notice, Beast Gargoyle has a mulitude of songs avaiable for use but his internet is too slow to attach the files. He is trying to e-mail them to me this weekend so cross your fingers.
ZZZ who is responsible for the very well done project Soulhunter has joined the team to do animation and modelling. Joining him will be Dared and Bizar and Data
As well The_Coderer, Sixty Squares, And Andrew joining on the team as our lead programmers.
And Data and I are on Level Creation
Alright, thats it for the team!
Note: I apologize if its not the best, i've never written a design doc before.
Screens of The Action!-(What we have anyway)
The_Coderer's intial screen-
My Very First Levels- Never touched a level program-
Data's Concept Art-
Multiplayer Support-
As of now, Keyboard and Joysticks have been discussed, but very briefly as its so far down the line to worry about for now. Other possible methods were discussed as porting to emulators for actual controllers *perhaps XNA and XBOX 360*
Items have not yet been discussed but i'd like to go over a few of my choices I would like to see in the game.
A ray gun
Various Fruit
A viking helmet from Animal Crossing
A mirror that deflects the ray gun
A boot
The powerful friend of a programmer-Coffee!!!!!
Well I could go on forever about that, but another update with the characters. We should be expecting a list of possible contenders tomorrow at some point. So in the second draft, there will most likely be a list.
This is completly up to the animators and modellers, but I know I had suggested animated backgrounds and another user had suggested maybe backgrounds that changed on a timer. I know there is already a lot on the animators and modellers but its just something to think about.
MiniBosses?-
This is coming from me and I would love to see this implented in the final version. It was always fun to be the small guy and go up against a giant opponent or the famous metal battle from the orginial smash bros. That being said another topic raises up from this, what about AI controlled allies? Just something maybe you could "tag" them in and execute some sort of special power boost.
Level Homefield Advantage-
It was something I was thinking about, what if each character had a "home world" where they recieved a power boost over their opponents.
Okay as of now, i can't think of anything else, so I'm concluding my first draft done, please rip it apart but be gentle.

Anyway, tell me what i did wrong so I can fix it okay guys?
zombie