Sorry your browser is not supported!

You are using an outdated browser that does not support modern web technologies, in order to use this site please update to a new browser.

Browsers supported include Chrome, FireFox, Safari, Opera, Internet Explorer 10+ or Microsoft Edge.

FPSC Classic Product Chat / Back ground music

Author
Message
SoftMotion3D
AGK Developer
19
Years of Service
User Offline
Joined: 24th Aug 2005
Location: Calgary,Alberta
Posted: 24th Oct 2006 07:16
There seems to be a place in the build game menu to set a background music to play in the game levels.

My question is why cant you have a different background music for each scene/level ?
Candle_
18
Years of Service
User Offline
Joined: 29th May 2006
Location: kindergarten
Posted: 24th Oct 2006 09:40
You have to use the Sound Zone for each level. and it does not loop the music.

flashing snall
19
Years of Service
User Offline
Joined: 8th Oct 2005
Location: Boston
Posted: 25th Oct 2006 03:11
all you have to do to make it loop is change the script... repeatsound/fpi

http://smallgroup.be
SoftMotion3D
AGK Developer
19
Years of Service
User Offline
Joined: 24th Aug 2005
Location: Calgary,Alberta
Posted: 26th Oct 2006 01:05
oh thanks
G4fan
18
Years of Service
User Offline
Joined: 21st Oct 2006
Location: in my car, driving on and on. . .
Posted: 5th Nov 2006 21:11
There is another script u can use that works to.

Its called "soundloopinzone.fpi"

Sean
flashing snall
19
Years of Service
User Offline
Joined: 8th Oct 2005
Location: Boston
Posted: 5th Nov 2006 21:17
is there a way to stop the music tho?

http://smallgroup.be/

Login to post a reply

Server time is: 2024-11-25 18:23:54
Your offset time is: 2024-11-25 18:23:54