All right Jenkins. I think I can help you with your .tga problem.
First, Get Photoshop CS2 if you don't already have it. It's a great tool to use when dealing with images. Also look for photoshop Artist.
Second, .tga files are the best file type to use. In your case, .txt flie types work too, but they can flake out on you.
Third, I want you to follow my instructions.
I'll work with .tga images already made in FPSC to create a new one. I'll change the image that appears at he bottom of the screen when you pick up a weapon. I won't mess with the sound flie.
1= Open up FPSC.
2= Get any prefab and stick it in the grid.
3= Select a desk and place it anyware within the room.
4= Add an MP40 and keep it dynamic.
5= Press "enter" to put the entity on top of the desk.
6= Minimize FPSC and open up FPeye (if you don't have this program, get it. It lets you tamper with scripts. Find it at rockstevens.com).
7= Once in FPeye, go to FileOpen.
8= Now look for the script called "weapon.fpi". Double click on it to bring it up. Notice that on the first line of code it uses a .tga type. That's what we're going to change.
9= Minimize FPeye and Open up Photoshop.
10= Click on FileOpen. You should know how to get to the "Files" menu, but if you don't, I'll show you how.
10a= Get to "My Computer".
10b= From here is where you can get to FPSC stuff. My ComputerPrograms CProgram FilesThe Game CreatorsFPS CreatorFiles.
11= Now what you need to do is find a folder called "languagebank".
(You'll know you're in the right place when you see the files: audiobank, editor, etc.).
12= Click on "languagebank".
13= Once the folder is open, wait a minute. Here is where we break out of sequence. At the very bottom of the "Open" menu, look for File Type. Click on the down arrow. Once you've done that, a drop-down list should appear of avalible file types. Change the file type from what it previously was to "All Flies".
14= Click on english (or German if you want everything in another language).
15= From there click on "gamecore"
*NOTE*
DO NOT CONFUSE THIS GAMECORE WITH THE OTHER ONE AT THE "FILES" MENU. CHANGE THE NAME OF ONE OF THEM IF YOU NEED TO.
16= Click on "text".
17= A series of tga. and .dds file types should be coming up. Scince your interested in .tga files, we'll use that.
18= Click on "pickedupaweapon.tga". The image should appear on your workspace.
19= Let's save this. Click on FileSave as.
20= Type in: "Template"
21= Make sure we have .tga as the file type here. When your sure, click save.
22= Before we make our own image, we need to know some info about this image. Go to EditImage Size. This menu gives you all the dimensions for that image. In this case, "pickedupaweapon.tga".
23= Write this info down and keep it acsessable.
24= X out of the Image menu and click on FileNew.
25= The size options of our new image should come up. Plug in the dimensions we wrote down and make the resoulution 72.
26= Click on O.k. (or something like it).
27= An exact replica of the original should appear depicting the original image.
28= Before we do anything else, lets save this. Click on FileSave as.
29= Here is where things can get different. Instead of a .tga type to save as, we'll save this as a .dds type. .tga types won't let you type on them. You'll have to reformat everytime you want to mess with a .tga type.
30= Click save.
31= Let's do some typing!!!!
Click on the big "T" on the left side of the screen.
32= Typing prefrences should appear. You can choose any font, size, or style you want. Anything'll work. For size, I recommend anything above 36 pt.
33= Place the cursor at where you want to start (don't worry about making it perfect).
34= Type in: "Picked up a Machine Gun".
35= Lets save this once again. Change the flie type from .dds to .tga and type in: "pickedupamachinegun".
36= Click save.
37= X out of Photoshop and go back to FPeye.
38= Change the pre-set .tga file and replace it with "pickedupamachinegun.tga" exactly as it's written without the quotes.
39= Click on FileSave as. Type in: "weaponrevised".
40= X out of FPeye and get back into FPSC.
41= Right click on the MP40 and under AI Scripts, change the script form "weapon.fpi" to our script, 'weaponrevised.fpi" by double clicking on the new script.
42= Hit Apply Changes.
43= It's finally time to test. In the drop down menu, click on 3rd button that has white castle thing on it (far right)
Did you like the results?
This is a great technique that can get people used to using .tga and .dds flie types.
I realized you don't care about .dds files, but when working with .tga types, they're kinda hard to miss.
Sean