difference between a Tutorial for Max and GOOD Tutorials for Max

the ones that come with it are the best you'll find generally.
I've seen some oki techniques from tutorials which have helped, but never have had a tutorial which is good at explaining the tutorial.
For lowpoly and character modeling within Max4/5 i'd seriously recommend getting used to editable Splines, as these are just the best for the job.
There is a tutorial out there that is rather slow and suggests that you make the outlines of the models and then fill the inside of them, but i've found the Mayan approach the best in this regards.
using the splines to split up a side section of something, using the crossinsert to get the vertex there ... i just wish there was a function like in maya where you could get rid of the redundant vertex which didn't cross section to make either a Quad or a Tris polygon.
hey can anyone tell me have they sucessfully run both Max5 and Max4 on the same system? It seems that they both corrupt the others licence, so every boot i seem to have to delete thier licences and input their numbers again... is getting annoying. gonna have to see if Brazil installs into Max5 cause i'm not too fond of the improved Render'r
Tsu'va Oni Ni Jyuuko Fiori Sei Tau!
One block follows the suit ... the whole suit of blocks is the path ... what have you found?