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FPSC Classic Models and Media / Anim8or texturing question

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GeoNeo
18
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Joined: 13th Jun 2006
Location: Canada
Posted: 26th Oct 2006 20:25
I'm just learning how to use anim8or so please bear with me. How do you save a texture for import into fpsc. Please look at what happens when I use the entity in FPSC.

GeoNeo

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da power pwnerer
18
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Joined: 28th Jul 2006
Location: Pittsburgh, PA
Posted: 26th Oct 2006 22:21
UV map it thats all i can say.....

I chink i know you but i could be wong
Silent Thunder
18
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Joined: 6th Feb 2006
Location: The Ship
Posted: 26th Oct 2006 23:27
yea, UV map it.

Screwed Over
18
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Joined: 9th Jul 2006
Location: nowhere and everywhere
Posted: 26th Oct 2006 23:31 Edited at: 28th Oct 2006 16:36
export as an .obj then download UV mapper CLASSIC from here and install it, then open the model in UV mapper and go to edit->new UV map-> box, then save the model and the texture map and you should be able to texture from there.


[b]Photoshop scientist![b]
fik
20
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Joined: 28th Sep 2004
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Posted: 27th Oct 2006 01:06
I don't think UV's are the problem. If you look at picture texture is all there it just has a red tinge over the top.
GeoNeo could you post your files? I could have a look to see what is happening.
GeoNeo
18
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Joined: 13th Jun 2006
Location: Canada
Posted: 27th Oct 2006 15:24
Thank you all for your help. I did d/l the UV mapper and I'm playing around with it now. Here are the files fik.

GeoNeo

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fik
20
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Joined: 28th Sep 2004
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Posted: 28th Oct 2006 16:09
The model does need uv map really. The diffence in colour seems what ever you used to convert the texture file to tga has made it very red.Also anim8or render has specular etc which the fpsc file will not have.

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