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FPSC Classic Product Chat / NPC's not attacking! Plz help someone!

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tyrano man
18
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Joined: 26th Oct 2006
Location: Battle City - Kalspher :)
Posted: 26th Oct 2006 21:30
OK so yup i am a noob at FPSC so plz don't flame

OK so i got a coridor with 2 conkers (characters) in it and their AI is set to:
start:appear1.fpi
Main:people\chase.fpi
Destroy:destroy\fadecorpse.fpi
Shoot:people\shoot.fpi

But they won't attack???
can someone plz help me!

(power to the NPC!)

gw:tyrano man-lvl 20 E/Mo
rs:tyrano man 2-lvl 68
Luke314pi
18
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Joined: 11th Apr 2006
Location: Minneapolis, MN
Posted: 26th Oct 2006 21:47 Edited at: 26th Oct 2006 21:48
Maybe your rate of fire is set too high (which means the enemies don't shoot very often). Put it at 5 and see what happens.

tyrano man
18
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Joined: 26th Oct 2006
Location: Battle City - Kalspher :)
Posted: 26th Oct 2006 21:48
(yay my first reply)

also nope its set to 0.
any other ideas?

gw:tyrano man-lvl 20 E/Mo
rs:tyrano man 2-lvl 68
tyrano man
18
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Joined: 26th Oct 2006
Location: Battle City - Kalspher :)
Posted: 26th Oct 2006 22:19
also i wait for ages...
they walk up to me holding their big guns..
then just stand infront of me and do nothing???

i dont have a clue whats going on lol

gw:tyrano man-lvl 20 E/Mo
rs:tyrano man 2-lvl 68
tyrano man
18
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Joined: 26th Oct 2006
Location: Battle City - Kalspher :)
Posted: 26th Oct 2006 22:28
BTW this is off topic but i wanna ask something
@luke314pi: ive seen your horror pack and i intend on getting it someday when i start making a horror game.

Any way cos the textures r great i wondered if u could texture my walker. its on one my of my other posts. Just wondering and TY.

gw:tyrano man-lvl 20 E/Mo
rs:tyrano man 2-lvl 68
xplosys
18
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Joined: 5th Jan 2006
Playing: FPSC Multiplayer Games
Posted: 26th Oct 2006 22:49 Edited at: 26th Oct 2006 22:50
Have you shot them and they don't respond?

The forum provides a means to hide our true identity. Too bad we always screw up and let it be seen.

tyrano man
18
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Joined: 26th Oct 2006
Location: Battle City - Kalspher :)
Posted: 26th Oct 2006 22:51
@xplosys:yup totally tried everything

Maybe im bugged ???

gw:tyrano man-lvl 20 E/Mo
rs:tyrano man 2-lvl 68
tyrano man
18
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Joined: 26th Oct 2006
Location: Battle City - Kalspher :)
Posted: 26th Oct 2006 22:57
there is an eroor which won't let me edit the 5th post down so here it is:

EDIT: that thread is called Texture need for my new FREE walker model

(this just isn't my day)

gw:tyrano man-lvl 20 E/Mo
rs:tyrano man 2-lvl 68
Benjamin A
19
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Joined: 31st Oct 2005
Location: The Netherlands
Posted: 26th Oct 2006 23:16 Edited at: 26th Oct 2006 23:18
Quote: "also nope its set to 0."


Can't believe you all overlooked this one...... if you set the rate of fire to 0 the npc will not shoot anymore. Set it to 50-120 and see what happens then.
If that doesn't work, make a screenshot of the npc settings, so we can figure out what you've done wrong.

http://www.gamefun4u.nl/index.html
GameFun4U, the ultimate funtainment. Cool Games and Resources for your own games.
tyrano man
18
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Joined: 26th Oct 2006
Location: Battle City - Kalspher :)
Posted: 26th Oct 2006 23:21
@benjamin A: it says that 0 is rapid fire when you put your mouse over it.

oh well ill try that thanks ben

gw:tyrano man-lvl 20 E/Mo
rs:tyrano man 2-lvl 68
tyrano man
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Joined: 26th Oct 2006
Location: Battle City - Kalspher :)
Posted: 26th Oct 2006 23:26
TY! it worked!

a bit strange though it says "set 0 for rapid fire" when u put your mouse over it.

any way i guess ill set it as 1 lol.

TY for everyone who has posted contributions

(P.S. I won't reply cos im going to bed now)

gw:tyrano man-lvl 20 E/Mo
rs:tyrano man 2-lvl 68
xplosys
18
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Joined: 5th Jan 2006
Playing: FPSC Multiplayer Games
Posted: 26th Oct 2006 23:28
Yeah, sure did miss that one.

A lot of the time people make changes from the default, and then don't tell you (or don't know what they did) befor asking why something doesn't work.

If you had deleted the enemy and then placed another one in the editor, the defaults would have been returned to it.

The forum provides a means to hide our true identity. Too bad we always screw up and let it be seen.

tyrano man
18
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Joined: 26th Oct 2006
Location: Battle City - Kalspher :)
Posted: 26th Oct 2006 23:32
@xplosys: yer but it had a trigger zone and everything already set so it never occoured to me. Soz guys like i said im a noob to FPSC.
got it 1 week ago lol. and i havent used it constantly.

Mostly cos i play GW too much

gw:tyrano man-lvl 20 E/Mo
rs:tyrano man 2-lvl 68
Thraxas
Retired Moderator
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Location: The Avenging Axe, Turai
Posted: 27th Oct 2006 01:08
I believe (and I may be wrong) that in the EA version the lower the rate of fire value the faster they enemy shot you but it was changed in version 1(unfortunately the mouse over tip was not changed to reflect this).

'Dawn of the Fallen Angel' coming soon(ish)...
Silent Thunder
18
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Joined: 6th Feb 2006
Location: The Ship
Posted: 27th Oct 2006 02:10
Quote: "if you set the rate of fire to 0 the npc will not shoot anymore. "


actually for me it shoots blazing fast.

tyrano man
18
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Location: Battle City - Kalspher :)
Posted: 27th Oct 2006 11:27
'silent thunder: yer thats what ussually happens to me! but whatever ill just have it at 1.

gw:tyrano man-lvl 20 E/Mo
rs:tyrano man 2-lvl 68
tyrano man
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Location: Battle City - Kalspher :)
Posted: 27th Oct 2006 14:19
ok ive worked out who all this happened.

when i first got FPSC (a week ago) i was using V1. I worked out that 0 was rapid fire and so set it as that .

saved it. Then a few days l8r i came back on and upgraded to 1.03 which i think switched it round to the higher the number the faster they shoot. But it didnt change the mouse over message. I then tested it and it didn't work(cos 0 now meant no fire) ty for all your help guys i got i figuered out now.

gw:tyrano man-lvl 20 E/Mo
rs:tyrano man 2-lvl 68
The Silent Ayehika
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Joined: 15th Apr 2006
Location: My Home
Posted: 27th Oct 2006 21:43
also,try setting their main and shoot to snipe.fpi (sniper,turret,does not move enemy) or shootclose.fpi (runs after you)

Listen up.Im EBIL.Mess with me and PREPARE TO GO TO EBIL HELL!

Benjamin A
19
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Joined: 31st Oct 2005
Location: The Netherlands
Posted: 28th Oct 2006 02:53
I've just been working on a game and noticed that the rate of fire doesn't seem to do anything at all anymore.

You may have come accross a bug in v1.03

http://www.gamefun4u.nl/index.html
GameFun4U, the ultimate funtainment. Cool Games and Resources for your own games.
tyrano man
18
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Joined: 26th Oct 2006
Location: Battle City - Kalspher :)
Posted: 28th Oct 2006 10:34
Woot i discovered a bug!

(oh wait is that good or bad...
good:i found it out which makes me look like a genious(even though im a n00b)

bad: well der.. theres a bug.

gw:tyrano man-lvl 20 E/Mo
rs:tyrano man 2-lvl 68
xplosys
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Playing: FPSC Multiplayer Games
Posted: 28th Oct 2006 16:58 Edited at: 28th Oct 2006 17:01
Benjamin A,

After your "Can't believe you all overlooked this one" post above, I opened FPSC and put myself and an entity on the map. I set his rate of fire to "0" and tested. He would not shoot at all. Then I changed it to "100". As soon as he could see me, he began to fire. Hence my response to that post.

It does make a difference, perhaps not in every case or situation, but it certainly did in this case. Maybe it's a combination of settings including rate of fire, I don't know.


Best.

The forum provides a means to hide our true identity. Too bad we always screw up and let it be seen.

tyrano man
18
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Joined: 26th Oct 2006
Location: Battle City - Kalspher :)
Posted: 28th Oct 2006 17:36
yer i tested it again and i worked fine.
also how do i close a thread? i wanna close this cos the question is answered so we don't need it any more do we?

gw:tyrano man-lvl 20 E/Mo
rs:tyrano man 2-lvl 68
Silent Thunder
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Location: The Ship
Posted: 28th Oct 2006 20:18
you can't, a moderator has to do it.

tyrano man
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Location: Battle City - Kalspher :)
Posted: 28th Oct 2006 20:31
oh ok ty for that then

gw:tyrano man-lvl 20 E/Mo
rs:tyrano man 2-lvl 68

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