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ThalesA7X
18
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Joined: 26th Oct 2006
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Posted: 26th Oct 2006 23:34
Hey guys. I'm wondering if there is a certain way I need to save tga files to use with the Entity Maker. I have the tga in the right folder, but it doesn't show up in the creator. Is there a certain way to save the tga in photoshop? It gives options like 16 bit, 24 bit, 32 bit, Compressed (RLE). I am not sure if it is the way I am saving it so I figured i would ask.
Screwed Over
18
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Joined: 9th Jul 2006
Location: nowhere and everywhere
Posted: 27th Oct 2006 00:42
you just need to save it as a .tga, in the entitie maker (presuming you use the one form the fpsc web) when it asks for texture you need to type the whole file name, eg. "modeltext.tga". hope thats helped


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FredP
Retired Moderator
18
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Joined: 27th Feb 2006
Location: Indiana
Posted: 27th Oct 2006 01:29
It doesn't matter what the texture format for the entity maker.
You can use .tga,.bmp,.jpg,.png and .dds formats.
Just remember to give the exact name of the texture.
For instance if the name of the texture is red.png
then when you specify the texture in the entity maker it would be red.png.

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