Quote: "I would give you some but for some reason when i save the landscape it doesn't show up in FPSC. Silent thunder or Mr. Love I'll post a screeny of the saving thing in Geoscape. What do i click on in the export part or do i even use that? I'm confused again"
Ok this will answer your question, a hopefully people will read this and stop asking these questions. No offense Silent thunder or Mr. Love, but here is the reality of the situation.
Yes You can use external programs to create landscapes.
Yes You can get them in to FPSC, and it's simple to do.
This engine was designed to use UVmapped models. Regardless of what is embedded in the model file you must have this UVmap to get things to run smoothly. IF you chose not to UVmap than you run the risk of collision errors and texture errors. items that have nt been UVmapped have to be dynamic. itmes that are uvmapped can be either. static is the best way to go as it becomes an actualy part of the level geomitry, where dynamic does not, the engine constantly re-renders the dynamic entity for it's position and light map. There are also problems with the mesh, it appears that there are stretched parts of the mesh(landscape) you should use a floor mesh from the files/entity folder and then build off of that. that way you know it's the same as what is already in the game. just make it an editable poly and then transform it. Another thign to keep in mind is the scale. I believe with geoscape it goes in mulitples of two (256x256, 512x512 etc..) make sure you are using a 256x256 and do not go over 512x512. this may help with any problems that you can control. I hope this helped you out a little bit.
Quote: "As an .X file of course.. .tga is a picture format, not an object format.. Save the texture as a .dds format rather than a .tga file"
Saving as either .tga or .dds will sufice in this situation, you want to stay away from jpeg or bmp as they have bad compression rates. This is a subject that I have been a part of for the better part of a year. I have talked to the guys at TGC about this issue. I have a thread called mulitple textures and TGC's answers you should read it as that is straight fromt he horses mouth.
Quote: "I always use .jpg for my textures, just be sure to set the quality to 100%"
As I stated above it's not a quality issue it's a compression issue.
RF