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FPSC Classic Models and Media / A question about modeling a weapon

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tj990
18
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Joined: 3rd Jul 2006
Location: In a radio shack
Posted: 28th Oct 2006 03:08
Hi all,
I was wondering that if you model a weapon do the Ammo magazines and the bolt/cock of the weapon have to be seperate objects?

Help would be appreciated. Thnx

-Tj

[img][/img]
AlanC
18
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Joined: 28th Sep 2006
Location: Seattle, WA
Posted: 28th Oct 2006 03:11
Wrong forum!

hhmmmmm........ hi
tj990
18
Years of Service
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Joined: 3rd Jul 2006
Location: In a radio shack
Posted: 28th Oct 2006 03:43
Could this be moved to the models and media please?

-Tj

[img][/img]
stormboy
19
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Joined: 8th May 2005
Location:
Posted: 28th Oct 2006 04:26
Anything to be moved or animated needs to be it's own seperate mesh/object.
tj990
18
Years of Service
User Offline
Joined: 3rd Jul 2006
Location: In a radio shack
Posted: 28th Oct 2006 04:44
Including the trigger?

FredP
Retired Moderator
18
Years of Service
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Joined: 27th Feb 2006
Location: Indiana
Posted: 28th Oct 2006 05:42
Yes.
If you want something to move it has to be a separate object.
Moving to the models and media forum.

tj990
18
Years of Service
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Joined: 3rd Jul 2006
Location: In a radio shack
Posted: 28th Oct 2006 09:22
thnx man

-Tj

[img][/img]
ak470000
18
Years of Service
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Joined: 17th Feb 2006
Location: United States
Posted: 28th Oct 2006 18:00
Can't the trigger have a bone...?
Screwed Over
18
Years of Service
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Joined: 9th Jul 2006
Location: nowhere and everywhere
Posted: 28th Oct 2006 18:03 Edited at: 28th Oct 2006 18:04
you can animate the gun entirely with bones, its just ridiculously (hope i spelt that right ) hard, i tried once, took me a whole day just to get the hammer and trigger working, and it still pulled half the gun with it.


[b]Photoshop scientist![b]
tj990
18
Years of Service
User Offline
Joined: 3rd Jul 2006
Location: In a radio shack
Posted: 29th Oct 2006 02:39
what about tank tracks or wheels?

[img][/img]

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