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3 Dimensional Chat / How do you actually animate objects?

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C0wbox
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Posted: 1st Nov 2006 23:53
I have a 3D modeler, but it is free and quite basic (but it serves me for what i need) but i was wondering how one would animate an object had he the right program?
TogaMario
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Posted: 2nd Nov 2006 00:34 Edited at: 2nd Nov 2006 00:47
First (ideally) you would have the model done, and already textured. So you could see where and if the textures and mesh stretch badly when you animate.

Second, you need to create a series of bones (or "joints" as they're often called ... all of which can be named anything you like, for easy referencing, like "Left_Forearm" and "Right_Foot") These bones will usually stim from the "Hip" joint. The first joint you put down is also called the root joint, because moving it will move your entire model. Once you've got all your joints created, and joined together properly, you can go to actual rigging.

Third, you need to make those joints/bones influences you model. Most programs can do this in one of two ways. Either Smooth or Rigid. Smooth "binding" will assign vertices to multiple bones, giving the illusion of organic motion and a smoother bending. Rigid "binding" will assign each vertice to only one bone (usually the nearest by default) and when you rotate these joints, a very harsh line can somtimes appear. "Binding" is the process that will take your skeleton (all the bones) and assign the vertices to the bones, making the vertices move with the rotation of assigned bones. By default sometimes programs will assign the nearest vertices to every bone, but usually this isn't good enough, so you have to go in, select each bone and re-assign the vertices properly to get the best results.

Usually I use a combination where most vertices are assigned only to one bone, except the vertices near joints. Like an elbow joint with all rigid binding would cause a horrible hard-line at the elbow when you bent it. So the joints around the elbow are assigned only 25-50 percent influence at the actual joint, the rest of that influence goes to another bone (in the elbow's case, I would assign the rest of the influce to the Shoulder bone just above it.)

When you're done rigging, you can start with the animation (fun fun!) In almost every program out there, "keyframes" are used save animation data. If I want a walk animation, I start at the first frame, rotate all my joints to a proper mid-walking position, and before I do anything else, I hit "Set Keyframe" or the equivalent in your program. Next, I copy that keyframe to the end of my animation (say it's frame 20, for the sake of abstraction) at frame 20, and paste that Keyframe. Now my guy only has two Keyframes, but the animation lasts 20 frames. I go to the middle of my animation, frame 10, and rotate the bones to the opposite stride of my walk, and "Set Keyframes" again. This is a crude walk, but it's for demo only Now, if you hit the play button, you will see your models leg do a back/forth psuedo-walk. All that's left to do is go in and tweak the unnatural look of the walk to make it better, but you can add as many keyframes as you want (one keyframe per frame per joint) to get the animation done. The program should fill in the blanks in between the keyframes so you don't have to actually set a keyframe for every single frame.

Hope this helps, and doesn't confuse!
-Tyler

P.S. This is what the alphabet would look like if Q and R were eliminated.
C0wbox
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Posted: 13th Nov 2006 17:45
So how would I get a program to animate an object?

I use Deled LITE for my objects (and I used to use it for maps, but found making maps out of objects in DBP was much more effective) and Deled can't animate.

So what do I need? Or how do I get what I need?


http://www.soharix.homestead.com/
dark donkey
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Posted: 13th Nov 2006 19:34
your using deled lite for models and not buildings, that wierd im using it for buildings but not models.
Any way first you definatly need a program ther are many programs that can animate but here are some of the free ones
.blender
.anim8er
.game space lite (i think)
.3d canvas (free version)
.openfx (i think)

they are just some free ones that i no of ther are plenty more out there

http://www.darkdonkeygraphics.tk

The crazy
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Posted: 13th Nov 2006 21:32
Dude, get milkshape. It's like 30 bucks or something but it's worth it. It also has a 30 day trial. But trust me it is so worth it.

C0wbox
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Posted: 13th Nov 2006 23:00
Yeh, I used to use Milkshape 3D trial but like, I can't buy stuff online, I'm too young, I'm still at skool, but yh, I'll have to try 1 of the free 1s dark donkey stated.


http://www.soharix.homestead.com/
Seppuku Arts
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Posted: 14th Nov 2006 00:49 Edited at: 14th Nov 2006 00:50
Get someone else to do it, I normally get my Dad to do it, but I can order anything that doesn't say 18+ (But will probably do so anyway)

dark donkey
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Posted: 14th Nov 2006 14:16
Quote: "Get someone else to do it, I normally get my Dad to do it, but I can order anything that doesn't say 18+ (But will probably do so anyway) "


ahhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhh! you oughty boy boy dont do that

Quote: "I'm too young, I'm still at skool, but yh, I'll have to try 1 of the free 1s dark donkey stated.
"

i am as well but if ya no your parents paypal acount, then thats when i got maya 3dsmax hexagon cinema 4d and all the really expensive stuff like thoas

also milkshape is very god but ma 3d days ran out ages ago but its only £11

http://www.darkdonkeygraphics.tk

JimB
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Posted: 14th Nov 2006 17:18
Quote: "i am as well but if ya no your parents paypal acount, then thats when i got maya 3dsmax hexagon cinema 4d and all the really expensive stuff like thoas"


You used your parents PayPal account to buy Maya,3dsmax etc ?
dark donkey
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Posted: 14th Nov 2006 17:45
sort of yes but they new i was doing it and it was only cinema 4d i got got the trials of the rest and sisent no how to use them

http://www.darkdonkeygraphics.tk

C0wbox
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Posted: 14th Nov 2006 18:14
Changing the topic back to 3D programs.

Can anyone give me any tips on Blender?
It's not what I'm used to with Deled LITE and I find it quite hard to use, I think I am making progress but is there anything I should know?


http://www.soharix.homestead.com/
Seppuku Arts
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Posted: 14th Nov 2006 18:40
DD, I can imagine this:

"Mum, Dad, can I use your paypal to buy Maya and 3Dstudio max, they don't cost much!"

"Yeah sure!"

"Thanks"

A week later, bank statement

-Pay pal: -£6000

"What the!?"

That's why if I have kids, I'm going to make sure they don't trick me.

Anyway, Blender, well its not an app you're going to find easy to learn willy nilly, you're not going to pick it up, go through the UI and learn stuff by doing it without many tutorials. The best thing to do is start with easy tutorials, learn the interface that way and pay attention to what is written, its helpful, people say Blender is hard, but never really look at the tutorials long enough, Blender isn't hard, its just needs you to know how it works, I basically know how it works and am put off by that, if I didn't have the range of choices I have, I'd use it, but don't need to, so I don't.

dark donkey
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Posted: 14th Nov 2006 18:40 Edited at: 14th Nov 2006 18:47
http://en.wikibooks.org/wiki/Blender_3D:_Noob_to_Pro
http://www.blender3d.org/cms/Video_Tutorials.396.0.html

http://www.darkdonkeygraphics.tk

Seppuku Arts
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Posted: 14th Nov 2006 21:02
Those 2 are good, I recommended my friend who downloaded Blender to give that a go until I get lightwave when I'll give him my copy of C4D 6.

C0wbox
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Posted: 26th Nov 2006 12:21
Yeh, well that was a waste of time, I've been using Blender and doing the tutorials and only just yesterday tried to export a .3ds object to DBP and it doesn't work.

So now how am I meant to make animated 3D objects?


http://www.soharix.homestead.com/
Seppuku Arts
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Posted: 26th Nov 2006 14:22
DBP .3ds compatibility is now terrible, check out the sticky in 3D Chat by Greenlig for exporting from Blender, theres a tutorial there.

As for animation, I don't use Blender, so I can't help you in that department, the Blender website should have tutorials on animation.

Check here:

Written Blender Animation Tutorials:
http://www.blender.org/cms/Animation.252.0.html

Look around there for other tutorials, they all look really good, although not personally trying them.

"Cut down the gods if they stand in your way" - Hakamoto Tsunetomo
C0wbox
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Posted: 26th Nov 2006 14:51
Ahh don't worry everyone, I found out that it was just version 5.9 that couldn't open them. I got 6.3 and they work fine now.

Sorry for using 2 threads to get no where.


http://www.soharix.homestead.com/
C0wbox
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Posted: 20th Jan 2007 13:06
So once I animate my object, what do I need to do to get it running around the levels in my games?


http://www.soharix.homestead.com/
Venge
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Posted: 20th Jan 2007 15:43
Yea, blender is great for the poor people.




meaning me.
but if you can afford the other stuff then get it, otherwise be prepared to spend some time learning how to use a blender

If you shoot a mime, should you use a silencer?
Why do kamikaze pilots wear helmets?
Venge
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Posted: 20th Jan 2007 15:46
okay, I was a little late with that one ^^^

first, you need to make a bunch of short animations for

walking
running
etc. depending on the genre of game

if its an fps/shooter then you'll need animations of

shooting
falling down
getting shot/hurt
etc. whatever

i'm not much of a game-making person, I havent gotten to animations yet, still workin on my modeling skillz

If you shoot a mime, should you use a silencer?
Why do kamikaze pilots wear helmets?
C0wbox
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Posted: 20th Jan 2007 16:52
Yes, once I have those animations... what do I do, code-wise, to get them working in the game?

Say I just want a test, to get some guy to walk across the screen, and he had only 1 animation.

What code do I need to use to make him walk across the screen and not just slide across or walk in one place?


http://www.soharix.homestead.com/

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