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FPSC Classic Models and Media / polygon reccomendation

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sp3ng
18
Years of Service
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Joined: 15th Jan 2006
Location:
Posted: 2nd Nov 2006 01:09
i have recently finished a model of a MP5, the problem is that the polygons is something like 2500 is this too much
Bloodeath 6 6 6
19
Years of Service
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Joined: 5th Nov 2005
Location: Sierra vista in indonesia
Posted: 2nd Nov 2006 01:15
uhm if its going to be a Weapon, not a static object then no

When the gods forsake me, is when i kill everyone else...lol

sp3ng
18
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Joined: 15th Jan 2006
Location:
Posted: 3rd Nov 2006 01:23
ill include a pic

i have added detail to the stock without increasing polygons by removing some other un needed polygons

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Bloodeath 6 6 6
19
Years of Service
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Joined: 5th Nov 2005
Location: Sierra vista in indonesia
Posted: 3rd Nov 2006 01:51
Looks very nice, id use it lmao

Your signature has been erased by a mod
sp3ng
18
Years of Service
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Joined: 15th Jan 2006
Location:
Posted: 3rd Nov 2006 13:45
ive just seen the new model pack contents, it has an MP5 nooooooooooooooooo!!!!!!!
days spent on making this when a tgc model came out just after i finished
Kerithion
18
Years of Service
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Joined: 17th Jun 2006
Location: Scotland
Posted: 3rd Nov 2006 14:21
Quote: "ive just seen the new model pack contents, it has an MP5 nooooooooooooooooo!!!!!!!"


I wouldn't let it get you down too much - after all, it's always nice to have a choice of different versions of the same weapon: everyone models differently, and the style and texturing of one MP5 might be more suitable for the "feel" of a game than another MP5. I've ended up purchasing duplicate weapon-types simply because the texturing and modelling of certain models matched more closely the vision of my game than ones I had already purchased.

I hope you continue your pack, MP5 and all.
Locrian
19
Years of Service
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Joined: 21st Nov 2005
Location: Burton Mi.
Posted: 3rd Nov 2006 16:23
sp3ng,
I have to say I agree with Kerithion 100%. Don't stop on the production of any model just because it's duplicated. Though a lil "horse trading" as Errant called it I'm probably one of the few people on this forum to actually have one of his completed weapons. It's nice as heck, and gave me a real understanding of how a pro works. I'm still not going to use it. I want to make the items for my games. I also want the style to be consistent(hitting on what Kerithion said). I take it your talking about Jon's pack, but I say let work you consider better then your own inspire you....Not detour you.
sp3ng
18
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Joined: 15th Jan 2006
Location:
Posted: 16th Nov 2006 04:24
ill continue anyway because i also have plans for a scoped model and or a silenced model, the only problem for me is texturing (part UV mapping in blender) and i dont know which .x exporter in blender to use as there is two

also i have made the mp5 out of several objects(sections) that are parented to eachover, will this have an effect? e.g. only one section will be exported?
FredP
Retired Moderator
18
Years of Service
User Offline
Joined: 27th Feb 2006
Location: Indiana
Posted: 16th Nov 2006 12:50
You should finish making the gun.
I am making some of the models for my game.
My models look different than anyone else's.
People can look at a model and say "Fred made that".
Everybody has their own technique and it gives their models originaltiy.

sp3ng
18
Years of Service
User Offline
Joined: 15th Jan 2006
Location:
Posted: 20th Nov 2006 23:40
@bloodeath 6 6 6: lmao? is this ragging me out? if so ill remind you that this is my first major model

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