=done
=To Do
Ok, currently progress is as follows:-
basic physx particles support added
cloth support added but not supported until delete cloth command working
problem with textures solved by flipping them vertically
increased lives gained from reaching a reward to 3.
To do:-
Limit no. of possible lives to fit on the screen
Add two more portals in the main menu screen- 1 for practising on unlocked levels, 2nd will allow loading of a custom levels (built by anyone - only a 3d modeller with .x export required)
Add more levels
Replace existing levels with more "realistic looking" environments (proper material-like textures such as stone, metal, grass, etc.)
Add a wider variety of puzzles, including weight based puzzles
- convex rigid body bug hindering this a little
Sort out flicker on fade in/fade out effect.
Invisible walkways
Portals
Enemies
Better background/backdrop
Improve controls
Add camera bloom
Create "modding" document for people who wish to build their own levels
To implement into X-Engine: -
Add (protected) level unlocking file
Auto-assign script events on level-loading allowing for customised level building - plus error catching
Add unlocked level selection screen/menu
Improve "out of bounds"/die effect
Add camera focus to events when they are triggered
Billboard system (not for TGMachines)
Rotating textures (request for command "rotate texture"!
)
Support for Hardware physx (increased particles/cloth resolution)
Animated camera (pan/rotate/fly) for cut scenes (not for TGMachines)
Add shader support (not for TGMachines)