I doubt you'll find many people fill out modelling requests, there are those that do, but tend to do requests that suit them, I haven't looked at fulfilled building requests, so I don't know the likeliness of you having someone do them for you, but I'd try myself, I did and I found I enjoyed 3D modelling, so much it replaced programming, but now I've equalled that one out. An equal of programming and media making is good for making indie games.
I find if you have a level editor like 3dworld studio or similar (like deled) and the right type of textures, good results come nicely as long as you have a general overview of what to do and the structure of what you're making, large maps take dedication though.
Quote: "People think DarkBASIC is for noobs and isnt professional, but i think its the future of game programming. Do you agree with me? Just reply to this thread saying you do.
DarkBASIC for ever!"
Well, you say reply, so I hope you don't mind, I think Dark Basic is for anyone, noobs isn't a good view of it, I think its a great entry level for new people, but also perfect for those with more creativity and want the programming bit to be in more clear English, if they were to be called a noob for using Dark Basic, they could simply say, 'show me your 3D work and we shall see', but most people who take that 'noob' attitude tend to be lifeless narrow minded geeks I'm afraid, and not being acquainted with reality and being narrow minded should not be taken notice of. For programmers, I find Dark Basic is an awesome stepping stone in started game making, which is suitable to stop there, or if you're like me, take things further and see what you can accomplish from there, but for it to be the future of gaming it would need some work and changes first, because C++ and even C# with a Direct X or Open GL based engine has its many upsides to Dark Basic, of course being for only Windows, Dark Basic is limited there, where as some C++ engines will extend to Mac and Linux and even onto consoles.