Sorry your browser is not supported!

You are using an outdated browser that does not support modern web technologies, in order to use this site please update to a new browser.

Browsers supported include Chrome, FireFox, Safari, Opera, Internet Explorer 10+ or Microsoft Edge.

3 Dimensional Chat / Midevil Buildings Model Request

Author
Message
Lordcorm
18
Years of Service
User Offline
Joined: 24th Sep 2006
Location: Hyde Park, Utah
Posted: 3rd Nov 2006 23:49
Hey guys i was wondering if anyone could make me some midevil buildings for me for my game. If you could, can you make them a china style type of building.

Thanks
If you need any more information just post it here because i know there are people out there who need more information to model somthing.

THANKS AGAIN

People think DarkBASIC is for noobs and isnt professional, but i think its the future of game programming. Do you agree with me? Just reply to this thread saying you do.
DarkBASIC for ever!
indi
22
Years of Service
User Offline
Joined: 26th Aug 2002
Location: Earth, Brisbane, Australia
Posted: 4th Nov 2006 00:16
thats a lot of work for someone to just throw at you.
check out the internet for any free solutions firstly.
find some reference pictures of what you want.
try it yourself with a 3d package and you will appreciate what it takes to make something look good in 3d.

just out of curiosity, how long do you think a building would take in hours?

Lordcorm
18
Years of Service
User Offline
Joined: 24th Sep 2006
Location: Hyde Park, Utah
Posted: 4th Nov 2006 00:22
around 30 - 100 depending on detail, ive done 3d modeling before and i know it is hard, sorry for asking for such a big project.

People think DarkBASIC is for noobs and isnt professional, but i think its the future of game programming. Do you agree with me? Just reply to this thread saying you do.
DarkBASIC for ever!
indi
22
Years of Service
User Offline
Joined: 26th Aug 2002
Location: Earth, Brisbane, Australia
Posted: 4th Nov 2006 00:39
dont be sorry, just help out, find some reference pictures and give it a go.
people will respond more if they can see your trying.

imagine i did make you a chinese house and it was nothing like you wanted.
whos fault is that? mine for jumping in too fast, or yours for not supplying enough information.

its both of ours because we didnt plan it out well enough.

theres no problem in asking but you have to at least apply some effort.

Xenocythe
19
Years of Service
User Offline
Joined: 26th May 2005
Location: You Essay.
Posted: 4th Nov 2006 00:39
30 hours to make a building? It takes me about 3 tops.


And search the web, you'll prbably find results.


Seppuku Arts
Moderator
20
Years of Service
User Offline
Joined: 18th Aug 2004
Location: Cambridgeshire, England
Posted: 4th Nov 2006 00:43
I doubt you'll find many people fill out modelling requests, there are those that do, but tend to do requests that suit them, I haven't looked at fulfilled building requests, so I don't know the likeliness of you having someone do them for you, but I'd try myself, I did and I found I enjoyed 3D modelling, so much it replaced programming, but now I've equalled that one out. An equal of programming and media making is good for making indie games.

I find if you have a level editor like 3dworld studio or similar (like deled) and the right type of textures, good results come nicely as long as you have a general overview of what to do and the structure of what you're making, large maps take dedication though.


Quote: "People think DarkBASIC is for noobs and isnt professional, but i think its the future of game programming. Do you agree with me? Just reply to this thread saying you do.
DarkBASIC for ever!"


Well, you say reply, so I hope you don't mind, I think Dark Basic is for anyone, noobs isn't a good view of it, I think its a great entry level for new people, but also perfect for those with more creativity and want the programming bit to be in more clear English, if they were to be called a noob for using Dark Basic, they could simply say, 'show me your 3D work and we shall see', but most people who take that 'noob' attitude tend to be lifeless narrow minded geeks I'm afraid, and not being acquainted with reality and being narrow minded should not be taken notice of. For programmers, I find Dark Basic is an awesome stepping stone in started game making, which is suitable to stop there, or if you're like me, take things further and see what you can accomplish from there, but for it to be the future of gaming it would need some work and changes first, because C++ and even C# with a Direct X or Open GL based engine has its many upsides to Dark Basic, of course being for only Windows, Dark Basic is limited there, where as some C++ engines will extend to Mac and Linux and even onto consoles.

TogaMario
21
Years of Service
User Offline
Joined: 30th Jan 2003
Location:
Posted: 4th Nov 2006 02:15 Edited at: 4th Nov 2006 02:15
http://www.togamario.com/samus06/House02.zip



This is the free sample of my building pack (not yet released) ... feel free to use it as you need to, but don't sell it. Yes, I know it's not china-style, but it's free ... and for placeholder, I think it works well enough

P.S. This is what the alphabet would look like if Q and R were eliminated.
dark donkey
18
Years of Service
User Offline
Joined: 4th May 2006
Location:
Posted: 4th Nov 2006 17:01
i might be able to do a bit, yes i no im not the best 3d modeler. could you provide a bit more detail on stuff like do they need to have insides (rooms and stuff) and what sort of buldings do you need (castels houses mansions)

thanks

http://www.darkdonkeygraphics.tk

Lordcorm
18
Years of Service
User Offline
Joined: 24th Sep 2006
Location: Hyde Park, Utah
Posted: 4th Nov 2006 17:16
right now i just want houses with no insides.. THANKS

DarkLegion Studios - Comming Soon
dark donkey
18
Years of Service
User Offline
Joined: 4th May 2006
Location:
Posted: 4th Nov 2006 17:36
ok how would you say make it like chineace

http://www.darkdonkeygraphics.tk

Lordcorm
18
Years of Service
User Offline
Joined: 24th Sep 2006
Location: Hyde Park, Utah
Posted: 4th Nov 2006 17:43
something like this http://www.snapsandbytes.co.uk/stowe-chinese.jpg

DarkLegion Studios - Comming Soon
dark donkey
18
Years of Service
User Offline
Joined: 4th May 2006
Location:
Posted: 4th Nov 2006 17:52
ahh never thought about modeling somthing like that behore ill start soon i got to do sumit inportant right now

also do you whant all that dettail

http://www.darkdonkeygraphics.tk

Lordcorm
18
Years of Service
User Offline
Joined: 24th Sep 2006
Location: Hyde Park, Utah
Posted: 4th Nov 2006 19:24
just as much as you want to do i dont want to push you

DarkLegion Studios - Comming Soon
dark donkey
18
Years of Service
User Offline
Joined: 4th May 2006
Location:
Posted: 4th Nov 2006 19:38
ill try do most of the simple detain. ill start tomorow im busy today

also do you have any polly limits

http://www.darkdonkeygraphics.tk

Lordcorm
18
Years of Service
User Offline
Joined: 24th Sep 2006
Location: Hyde Park, Utah
Posted: 4th Nov 2006 21:42
um... im going to use alot of these in one level so, i was thinking just to keep it low poly if you could.

DarkLegion Studios - Comming Soon
dark donkey
18
Years of Service
User Offline
Joined: 4th May 2006
Location:
Posted: 5th Nov 2006 10:42
ok ive started on it but i fink ill finish now beacouse i think ive gone a bit mad on pollys as usual its 945 pollys. i just need to texture it now ill post a pic soon

http://www.darkdonkeygraphics.tk

dark donkey
18
Years of Service
User Offline
Joined: 4th May 2006
Location:
Posted: 5th Nov 2006 10:47 Edited at: 5th Nov 2006 15:57


heres a pic

edit
also if you could provide some of thoas pics as textures that would be great

http://www.darkdonkeygraphics.tk

Lordcorm
18
Years of Service
User Offline
Joined: 24th Sep 2006
Location: Hyde Park, Utah
Posted: 6th Nov 2006 00:05
eh... can you do textures becasue i cant

Thanks.... It looks awsome

DarkLegion Studios - Comming Soon
dark donkey
18
Years of Service
User Offline
Joined: 4th May 2006
Location:
Posted: 6th Nov 2006 17:01
i can do texture thats why i asked for some pics i mean textures

http://www.darkdonkeygraphics.tk

Nevereverend Slaine
18
Years of Service
User Offline
Joined: 15th Feb 2006
Location:
Posted: 8th Nov 2006 01:41 Edited at: 8th Nov 2006 01:42
Over at the OpenMMORPG Project forums, we have several simple buildings that are vaguely medieval in style. None of them are asian in theme, but they are: Free for use, Low Poly, and Textured (most of them).

A few examples:






You can find them all archived as .rar files toward the end of this thread:

http://forum.openmmo.co.uk/index.php?topic=563.msg6460#msg6460

Reality Forgotten
FPSC Reloaded TGC Backer
18
Years of Service
User Offline
Joined: 28th Dec 2005
Location: Wichita Falls TX
Posted: 8th Nov 2006 01:50 Edited at: 8th Nov 2006 01:50
@Nevereverend Slaine- I would re-texture those models. THey seem a bit sloppy. And get an actual thatch texture instead of the stray texture you have. they are completely different in look. The over all look of 'em is out of proportion. I think it's the texture that gives it this look.

RF

Nevereverend Slaine
18
Years of Service
User Offline
Joined: 15th Feb 2006
Location:
Posted: 8th Nov 2006 03:11
@Reality Forgotten -- I have no idea what you mean by the "look of 'em is out of proportion". And yes, it is a straw texture and not thatch. I'm sorry you do not like the models, or their textures. I encourage you (or anyone else) to retexture them as you see fit. These are free, low poly models available for use by anyone, to include or alter at their discretion. I just thought LordCorm -- in his expressed need for models -- might find them useful. I'd no idea anyone would take offense to a straw roof.

indi
22
Years of Service
User Offline
Joined: 26th Aug 2002
Location: Earth, Brisbane, Australia
Posted: 8th Nov 2006 04:22
thats the last straw i tell ya!

Lordcorm
18
Years of Service
User Offline
Joined: 24th Sep 2006
Location: Hyde Park, Utah
Posted: 8th Nov 2006 05:33
Nevereverend Slaine @ - is all the stuff at open mmorpg up for free and for commerial use for free?

DarkLegion Studios - Comming Soon
Reality Forgotten
FPSC Reloaded TGC Backer
18
Years of Service
User Offline
Joined: 28th Dec 2005
Location: Wichita Falls TX
Posted: 8th Nov 2006 05:39
Quote: "@Reality Forgotten -- I have no idea what you mean by the "look of 'em is out of proportion". And yes, it is a straw texture and not thatch. I'm sorry you do not like the models, or their textures. I encourage you (or anyone else) to retexture them as you see fit. These are free, low poly models available for use by anyone, to include or alter at their discretion. I just thought LordCorm -- in his expressed need for models -- might find them useful. I'd no idea anyone would take offense to a straw roof"


All I did was offer crit, if that gets yer panties in a bunch you need to ask yourself "Should I really be doing this?" I never said they were bad models, I simply suggested something to improve your models. Sometimes we are partial to our own models and do not see the flaws that others would see. You should keep an open mind and listen to outside critic it can be the difference between 1st and 2nd rate work. Try not to be so closed minded about it.

RF

greenlig
21
Years of Service
User Offline
Joined: 30th Aug 2003
Location: Melbourne
Posted: 8th Nov 2006 12:15
Lol Rf, I understand you a lot better now, but that is criticism, and not particularly constructive. I guess you just come across as being a bit arrogant, especially when you say "Try not to be so closed minded about it."

You make a fair point, but you make it without any tact.

Just an outsiders opinion.

@ the models - they could do with some texturework, but since its a fantasy game, I guess its really up to the artist.

greenlig

Blender3D - GIMP - WINXP - DBPro
Reality Forgotten
FPSC Reloaded TGC Backer
18
Years of Service
User Offline
Joined: 28th Dec 2005
Location: Wichita Falls TX
Posted: 8th Nov 2006 17:31
Yeah I get told that alot by my boss, I have tried this TAct thing but the people I supervise seem to know only RF's big boy voice. Sorry If I am a bit to blunt...I will work on it I promise!

RF

They do need a re-texture

Nevereverend Slaine
18
Years of Service
User Offline
Joined: 15th Feb 2006
Location:
Posted: 8th Nov 2006 18:21 Edited at: 8th Nov 2006 18:22
Quote: "All I did was offer crit, if that gets yer panties in a bunch you need to ask yourself "Should I really be doing this?""


Should I be offering to help someone who asked for free models? I'm beginning to guess not.

Secondly, had I wanted a critique of them, I'd have posted a request for such. Furthermore, by way of critique, what you offered was wholly not constructive feedback. You come across merely as nitpicking.

Quote: "I simply suggested something to improve your models. Sometimes we are partial to our own models and do not see the flaws that others would see."


Then do you take everybody on a message forum to be an imbecile? Do you think I was blind to the fact that I used a straw texture? I pointed out that those were free models, up for anyone to use. I have better retextures of those house models using tiled roofs and offering more detail work inside, but those are being held in reserve for the OpenMMORPG Project's Nvidia Contest submission.

All you did was bark orders, offering subjective opinion and labeling it as critique. You never once explained why a thatch texture would be better, or explain what you mean by "sloppy". So again, even as a criticism, your efforts fail.

Quote: "
You should keep an open mind and listen to outside critic it can be the difference between 1st and 2nd rate work. Try not to be so closed minded about it."


Now you are just being condescending. I listen to outside critique regularly, but in a manner in which it is solicited.

Reality Forgotten
FPSC Reloaded TGC Backer
18
Years of Service
User Offline
Joined: 28th Dec 2005
Location: Wichita Falls TX
Posted: 8th Nov 2006 21:46
Quote: "All you did was bark orders, offering subjective opinion and labeling it as critique. You never once explained why a thatch texture would be better, or explain what you mean by "sloppy". So again, even as a criticism, your efforts fail."


Reason why they are sloppy:

1) wood beams are to thick for the size of the models
2) brick/rock textures to large for the sze of the building
3) roof texture does not fit the flow of the roof (regardless of type of texture)

there is an honest crit of the buildings. As far as being condescending I'm sorry to offend you as that was not the intent. When posting a model on a forum you can expect crit regardless if you think it's productive or not. people have different ways of saying things. not everyone is going to say things in a manner that will make everyone happy. I have to admit from an outside prospective I can come across brash but those that know me understand that's the way I talk.

RF

indi
22
Years of Service
User Offline
Joined: 26th Aug 2002
Location: Earth, Brisbane, Australia
Posted: 9th Nov 2006 00:31
sorry guys, but this is slipping away from the original intention with borderline insults and getting personal.
pull it back in line please or mr locky chu will have to pay a visit.

Login to post a reply

Server time is: 2024-11-26 19:58:26
Your offset time is: 2024-11-26 19:58:26