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FPSC Classic Product Chat / Weapon aligning

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hyper glitch
18
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Joined: 18th May 2006
Location:
Posted: 5th Nov 2006 07:14 Edited at: 5th Nov 2006 07:15
(sorry if it seems if I double posted, I have 2 questons)

I know about how many times people ask

"how do you keep an entity from doing the floaty glowy thing"

and I know how many times you go

"for the 40,000,000th time search the forums and just change the script to weapon.fpi instead of weaponglow.fpi"

and then you go

-------- and then they go
-------------------------------------------------------------------

but it's not like that.

I'm wondering if one can "align" a gun or ammo in a certain position with out it going back flat when I try the game ie:

if I lean a gun against the wall and I put in the weapon.fpi script, but the gun just appears as normal as if I didn't rotate it at all and its impaling the wall.

Is there a way where I can have it lean against the wall or have it on a rack to make it look realistic, or do I have to make my own script to do it?

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Silent Thunder
18
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Joined: 6th Feb 2006
Location: The Ship
Posted: 5th Nov 2006 08:23
try turning physics off, but sometimes even that doesn't work for me.

stormboy
19
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Joined: 8th May 2005
Location:
Posted: 5th Nov 2006 09:21
My thought would be to make sure the weapon_pickup.x file
which goes in entitybank/ is in the position you wish to see it within the game. IE, you have to align it as you want within a modelling program. Since it's a non functioning variation of the actual weapon this is simple to do, I think.

gl
hyper glitch
18
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Joined: 18th May 2006
Location:
Posted: 5th Nov 2006 18:33
so do you think it's possible if I just specified it in the script?
stormboy
19
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Joined: 8th May 2005
Location:
Posted: 6th Nov 2006 11:02
I'd say probably not.
Realign the model in a modelling program.

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