Sorry your browser is not supported!

You are using an outdated browser that does not support modern web technologies, in order to use this site please update to a new browser.

Browsers supported include Chrome, FireFox, Safari, Opera, Internet Explorer 10+ or Microsoft Edge.

DarkBASIC Professional Discussion / Retro Compo Results will be announced tonight 11.30pm GMT

Author
Message
Overdroid
23
Years of Service
User Offline
Joined: 22nd Sep 2002
Location:
Posted: 23rd Apr 2003 02:51
Pretty sab.

"Talk is cheap because supply exceeds demand."
- Unknown.
newbi 2 basic
23
Years of Service
User Offline
Joined: 20th Apr 2003
Location: Inverness, Scotland
Posted: 23rd Apr 2003 02:51
knowing Hollywood though there will be a love scene and Rich is getting laid right now though

Bang bang
Feuer frei!
Matto
23
Years of Service
User Offline
Joined: 27th Aug 2002
Location:
Posted: 23rd Apr 2003 02:53
Good grief if I laugh any more I won't beable to read the darn results through the tears in my eye's!!!

1ghz Cel,512 sdram 133,Gf2 MX 400 64,SBL 5.1,Win98
Best Upcoming MMOG - http://WWW.Atriarch.com
Project: Card Game with No Name
newbi 2 basic
23
Years of Service
User Offline
Joined: 20th Apr 2003
Location: Inverness, Scotland
Posted: 23rd Apr 2003 02:54
what at my little joke ?

Bang bang
Feuer frei!
NickIgoe
23
Years of Service
User Offline
Joined: 20th Oct 2002
Location: A bar somewhere
Posted: 23rd Apr 2003 02:56
I`ve got to up at five in the morning my girlfriend is calling me to bed and all I can do is sit here and hit my refresh button.

Dark Basic Pro drove me to drink, I really should E-mail them to say thanks.
Matto
23
Years of Service
User Offline
Joined: 27th Aug 2002
Location:
Posted: 23rd Apr 2003 02:56
No, actually I am mostly laughing at Pneumatic.. and the other comments...

1ghz Cel,512 sdram 133,Gf2 MX 400 64,SBL 5.1,Win98
Best Upcoming MMOG - http://WWW.Atriarch.com
Project: Card Game with No Name
Terabyte
23
Years of Service
User Offline
Joined: 28th Dec 2002
Location: UK
Posted: 23rd Apr 2003 02:56
where abomuts is it released!

here or at the index

I have a word of advice...
..don't piss on an electric fence!
Andy Igoe
23
Years of Service
User Offline
Joined: 6th Oct 2002
Location: United Kingdom
Posted: 23rd Apr 2003 03:04
My sister has stayed up too to hear the results and I just got an email reply from her after I said the results where late.

She only said one word.

Pneumatic Dryll
Andy Igoe
23
Years of Service
User Offline
Joined: 6th Oct 2002
Location: United Kingdom
Posted: 23rd Apr 2003 03:05
I just had a nasty thought - wasn't April 1st slap bang in the middle of the competition? What if it's all a big joke... ?

Pneumatic Dryll
UberTuba
23
Years of Service
User Offline
Joined: 5th Oct 2002
Location: Brittania
Posted: 23rd Apr 2003 03:06
New day

Life is a terminal disease.
You never survive it.
Matto
23
Years of Service
User Offline
Joined: 27th Aug 2002
Location:
Posted: 23rd Apr 2003 03:06
http://www.darkbasicpro.co.uk/retro_entries.php

go go go !!! full on list of all entries is up.. so it seems.

1ghz Cel,512 sdram 133,Gf2 MX 400 64,SBL 5.1,Win98
Best Upcoming MMOG - http://WWW.Atriarch.com
Project: Card Game with No Name
Solidz Snake
23
Years of Service
User Offline
Joined: 23rd Oct 2002
Location: United Kingdom
Posted: 23rd Apr 2003 03:07
Pneu, u mean like:

"April Fool ya'all! But thankz for giving those games anyway! HAHAHAHA"

Nah, i think this is real

Snake? What happened? Snake? Snaaaaaaaaaaaaaaaake!!! - Colonel Roy Campbell

Solidz Snake
23
Years of Service
User Offline
Joined: 23rd Oct 2002
Location: United Kingdom
Posted: 23rd Apr 2003 03:08
COOL!

Snake? What happened? Snake? Snaaaaaaaaaaaaaaaake!!! - Colonel Roy Campbell

UberTuba
23
Years of Service
User Offline
Joined: 5th Oct 2002
Location: Brittania
Posted: 23rd Apr 2003 03:09
NOOOOO!!!!!! Rich didn't figure out how how to Powereslide!!!!
He thinks u cant corner properly!!!!

Life is a terminal disease.
You never survive it.
Andy Igoe
23
Years of Service
User Offline
Joined: 6th Oct 2002
Location: United Kingdom
Posted: 23rd Apr 2003 03:11
ROFL - one of the negatives for my Jetpac remake was 'the music leaves a bit to be desired' .... it's taken from the DarkBASIC CD.

Pneumatic Dryll
UberTuba
23
Years of Service
User Offline
Joined: 5th Oct 2002
Location: Brittania
Posted: 23rd Apr 2003 03:12
NOOO!!!! Uploaded the weron VERSION!!! The one without sync rate.
TYPICALLLLLLLLLLLLLL.

Life is a terminal disease.
You never survive it.
The Big Babou
23
Years of Service
User Offline
Joined: 10th Feb 2003
Location: Cyberspace
Posted: 23rd Apr 2003 03:18
congratulations pneumaticdryll
Matto
23
Years of Service
User Offline
Joined: 27th Aug 2002
Location:
Posted: 23rd Apr 2003 03:27
hmm I am confused as to whether this is the final placement list or just a list of recieved games...

1ghz Cel,512 sdram 133,Gf2 MX 400 64,SBL 5.1,Win98
Best Upcoming MMOG - http://WWW.Atriarch.com
Project: Card Game with No Name
Andy Igoe
23
Years of Service
User Offline
Joined: 6th Oct 2002
Location: United Kingdom
Posted: 23rd Apr 2003 03:29
What you meen TheBigBabou? I can't find the results yet... Jetpac was the first entry which is why it is 01 on the entry list Entered it on day 6 of the competition!

Pneumatic Dryll
Matto
23
Years of Service
User Offline
Joined: 27th Aug 2002
Location:
Posted: 23rd Apr 2003 03:30
I am infact pretty sure it is not the final placement list and is as thought just the entry list.. which is a table of the entries and their web pages, I am saying this as the results page still says final judging in progress.

1ghz Cel,512 sdram 133,Gf2 MX 400 64,SBL 5.1,Win98
Best Upcoming MMOG - http://WWW.Atriarch.com
Project: Card Game with No Name
Solidz Snake
23
Years of Service
User Offline
Joined: 23rd Oct 2002
Location: United Kingdom
Posted: 23rd Apr 2003 03:36
ark! those links don't work! (j/k)

now all we need to wait .. is the final judgement ..

Snake? What happened? Snake? Snaaaaaaaaaaaaaaaake!!! - Colonel Roy Campbell

Andy Igoe
23
Years of Service
User Offline
Joined: 6th Oct 2002
Location: United Kingdom
Posted: 23rd Apr 2003 03:37
Read this one: http://www.darkbasicpro.com/rr.php?i=47

Quote: "overall this game is a classic and well deserves the award it received "


Pneumatic Dryll
scribbley
23
Years of Service
User Offline
Joined: 5th Sep 2002
Location: United Kingdom
Posted: 23rd Apr 2003 03:45 Edited at: 23rd Apr 2003 05:12
I do agree with the comments but....

I am a little saddened that it wasn't mentioned at all that I added a full 2d retro mode (2D classic like jetpac was all those years ago)

and different camera's (Inlcuding 2 cameras on screen) so you can see exactly what is going on behind you while you play... To pick up an object just back into it and it will be instantly grabbed.

Oh and if your bored try hodling down the keys SP or GP for a bit of a gimmick also as well as other things like WF to get wire frame and BW to get rid of textures.

Thanks for all your comments and congratulations to the winners they are veru well deserved.
Hubdule
23
Years of Service
User Offline
Joined: 3rd Sep 2002
Location: Gundelsheim
Posted: 23rd Apr 2003 04:00 Edited at: 23rd Apr 2003 04:06
Newsletter 4 is out !!!
http://www.darkbasic.com/newsletter/issue4/



Dr OcCuLt
23
Years of Service
User Offline
Joined: 27th Nov 2002
Location: a Dark Deep Dark pit, it dark in here
Posted: 23rd Apr 2003 04:01
white one was yours scribbley?

Most people are other people.Their thoughts are someone else`s opinions,thier lives a mimicry,their passions a quotation
Oscar Wilde
Matto
23
Years of Service
User Offline
Joined: 27th Aug 2002
Location:
Posted: 23rd Apr 2003 04:02
can you imagine how much more work than they have already it would take to mention all the things peeps have added to their remakes.. I think we can understand that not being able to mention all there is to each title is expected, thats why there is a download for anyone interested to go check it out.

1ghz Cel,512 sdram 133,Gf2 MX 400 64,SBL 5.1,Win98
Best Upcoming MMOG - http://WWW.Atriarch.com
Project: Card Game with No Name
APEXnow
Retired Moderator
23
Years of Service
User Offline
Joined: 15th Apr 2003
Location: On a park bench
Posted: 23rd Apr 2003 04:04
Can tell that people are so frantic about the results, they're typing too quickly and mkingg lotts of typin errors.

"Man who looses key to woman's appartment...... He get no nookie" - A wise chinese man.
Dr OcCuLt
23
Years of Service
User Offline
Joined: 27th Nov 2002
Location: a Dark Deep Dark pit, it dark in here
Posted: 23rd Apr 2003 04:06
o- thack god it over!!!!!!

Most people are other people.Their thoughts are someone else`s opinions,thier lives a mimicry,their passions a quotation
Oscar Wilde
Solidz Snake
23
Years of Service
User Offline
Joined: 23rd Oct 2002
Location: United Kingdom
Posted: 23rd Apr 2003 04:09 Edited at: 23rd Apr 2003 04:09
AND CONGRATES TO ALL THE WINNERZZ!!!
FOR THOSE WHO DIDN'T MAKE IT, YA'ALL STILL MAKE THE BEST GAMES!!!
RESPECT!!!



Snake? What happened? Snake? Snaaaaaaaaaaaaaaaake!!! - Colonel Roy Campbell

The Big Babou
23
Years of Service
User Offline
Joined: 10th Feb 2003
Location: Cyberspace
Posted: 23rd Apr 2003 04:11
well, i thought these were the results. I'm tired now
hexGEAR
23
Years of Service
User Offline
Joined: 3rd Nov 2002
Location: Naytonia
Posted: 23rd Apr 2003 04:15
congratulations to Dmitriy Korabelnikov, Cpt-ouais and Van-Simple designs much respect to all y'all i didn't do to bad myself, i was part of the "6" for everyone else that at least entered, keep up the good work!!!

everyday of life is a new chapter that has already been fortold but is up to the soul to capture.
Matto
23
Years of Service
User Offline
Joined: 27th Aug 2002
Location:
Posted: 23rd Apr 2003 04:18
Congrats to all 12 winners, there was alot of tough competition there and I have to say I am going to spend the next week or 2 playing lots of the entries, I'm glad I wasn't a judge!! well done DBS you deserve a good pat on the back for the really good pages you gave these people for their work

1ghz Cel,512 sdram 133,Gf2 MX 400 64,SBL 5.1,Win98
Best Upcoming MMOG - http://WWW.Atriarch.com
Project: Card Game with No Name
Richard Davey
Retired Moderator
24
Years of Service
User Offline
Joined: 30th Apr 2002
Location: On the Jupiter Probe
Posted: 23rd Apr 2003 04:21
*collapses*

see.. you... all... tomorrow...

"Gentlemen, we are about to short-circuit the Universe!"
Richard Davey
Retired Moderator
24
Years of Service
User Offline
Joined: 30th Apr 2002
Location: On the Jupiter Probe
Posted: 23rd Apr 2003 04:47
Scribbley - "I do agree with the comments but am a little saddened that it wasn't mentioned at all that I added a full 2d retro mode" (etc) - this is for Nikki Nitro, yes? I did try the 2D version but it just seemed to be a different camera angle (no bad thing) but the same problem of not being able to pick up the ship parts was there Your game was lovely, but this was quite a problem for a Jetpac clone!

Cheers,

Rich

"Gentlemen, we are about to short-circuit the Universe!"
scribbley
23
Years of Service
User Offline
Joined: 5th Sep 2002
Location: United Kingdom
Posted: 23rd Apr 2003 05:01 Edited at: 23rd Apr 2003 10:27
Fair points.

I made it this way so it was more of a challenge in 3d and the fact that you couldn't just pick up the ship at any angle you please (beam is at the back of her jetpac). Also the reality of being in full 3d had an influence on this.

Any object you back into will be picked up instantly including fuel and you can then just drop this over the rocket to fuel or build it.

In the 2d mode the same apllies and yes I should have altered the code so you can just hit it and pick it up.

Ok time for sleep for me its been a long day also. Eeek I have work in 4 hours..

Ok sleep didn't work. oh well.

I will upload a patch in the next few days that will add a mode where if you even touch the rocket its automatically picked up so the game will be more accessable to every one and every age (Dunno why I didn't add this earlier) Or you can do it yourself if you look in the pickedup: labels and alter 2 numbers so that the collision is based on the main character and not the tractor beam.

Looks likes it gonna be a sweet day out there I do like it when its sunny. Again congratulations to all those that won and I was up playing the games (I hadn't played before) last night I will play out the rest soon. It is a pity that there is no comments box or download counter as these would have been interesting and useful info
Van B
Moderator
23
Years of Service
User Offline
Joined: 8th Oct 2002
Location: Sunnyvale
Posted: 23rd Apr 2003 11:37
Whoah!!!

That makes all the crazy coding sessions worth it Rich, thanks for an awesome competition. The best thing about these compos is they help you advance, each entry has a review with improvement suggestions and so many people can get DBPro now because of the extra prizes - it's been a real boost to the community.

Hehe, I was really tempted to try out that GOTB but it was too late, it does look incredible - lots of crazy little women running around!, sounds like my kind of game!. That results page is like a sweet shop, so many cool games to try, so little bandwidth!


Van-B
Cybermojo
23
Years of Service
User Offline
Joined: 23rd Apr 2003
Location:
Posted: 23rd Apr 2003 12:12
Congratulations to all fellow competitors!

I found out about the competition, and DarkBASIC itself, about three days after the competition started, so I crammed to learn it. I wish I could have done more to make Parsec better, especially add 3D, which seemed to be a requirement to have a chance to win. Alas, I ran out of time to upgrade parts of it to 3D. I also ran into some bugs and quirks in DarkBASIC Pro Trial that left me stumped for awhile but I always found a way around them. I will try to recall all of them and E-mail a list to the DarkBASIC people. I regret not documenting all of them when I encountered them. You have created an amazing product that I wish I knew about earlier and will purchase when I have the $$$. It's great for making games, quick-and-easy utility programs and game prototypes!

I have two important requests about the page for Parsec (entry 52):

1. Please put a screenshot that doesn't have corrupted graphics. I don't know about what others see on their computer, but I see a multitude of coloured squares where terrain is supposed to show.

2. Parsec, among other games in the competition (Of the several I tried downloading, entries 46 and 86 also do not work), has a broken link for the download, so nobody can actually try it out at the moment.

I just want to repeat that your product is cool (I can't think of any similar products that can even match it!) I never thought anyone could breath new life into BASIC... Bill Gates's VB certainly doesn't do the language justice!

Keep up the great work!

Joey

Richard Davey
Retired Moderator
24
Years of Service
User Offline
Joined: 30th Apr 2002
Location: On the Jupiter Probe
Posted: 23rd Apr 2003 14:40 Edited at: 23rd Apr 2003 14:41
Joey - send me a replacement screen shot and I'll update it for you. I'll check out the links, I'm sure they work properly but I'll check.

Oh and 3D was not a requirement! Look at Diam Diam

Cheers,

Rich

"Gentlemen, we are about to short-circuit the Universe!"
mamaji4
23
Years of Service
User Offline
Joined: 24th Nov 2002
Location:
Posted: 23rd Apr 2003 15:02
Hi Rich, and thanks for the critical acclaim.

I should have packed in some 3D glasses so you could have tested the Pseudo 3D, because its a pity you couldn't test it in 3D mode. I have attempted to do monocular 3D which to my knowledge has never been done before. 3D vision is generally thought to be a function of bninocular vision (i.e. both eyes viewing different angles of the same object). I think this is not true because if that were the case a chap who is blind in one eye would never be able to perceive depth. I do hope somebody takes monocular 3D furhter because it would do away with the need for 3D glasses altogether and provide a sense of gameplay and immersion that has still to be experienced by gamers.

I do hope you did try the 2-mouse version, because you made no mention of it in your review. I do believe that this is also something that has never been done before. When both players have controls (the mouse in this case) of equal efficiency and manouverability it is the ability of the individual player that determines who wins and who loses rather than the fact that one player has a lousy controller like the keyboard. I think this adds to gameplay.

Now to reply to the suggested improvements.


Quote:

A little on the slow side

Depth perception has always been a problem in 3D games. To overcome this drawback, in an isometric view of the arena, I had to slow down the ball speed (compared to the 2D pong version), in order to make the game "playable"


Quote:

The paddles could do with sprucing up a bit

I had rotating space stations instead of paddles, but it created problems in depth perception (i.e.which part of the paddle would hit the ball) which is why I stuck to the rectangular shapes. Its pointless sacrificing gameplay for a little eyecandy.


Quote:

You can sometimes hit the heart at a strange angle causing an infinite bounce

I have implemented a pseudo reflection vector that provides for "realistic physics" and as in all real life physical situations you can never get a perfect bounce everytime you hit a ball with paddle. I tried to get an "air-hockey" bounce effect without having the liberty of a paddle that can move in a plane, rather than a straight line. I think physical realism is as integral a part of good gameplay, as graphics is for providing realistic immersion. The infinite bounce was taken care of by re-serving the ball on the 6th bounce.

Finally, I noticed that one of the criteria for judging was "retroness". I understood this term to mean that the original layout of the game could not be altered dramatically as has been done in some other remakes. I faithfully implemented 2 paddles that moved in a linear fashion. Else I could have easily improved the gameplay by making it more like "air-hockey".

All in all this has been a tremendous learning experience. My CONGRATULATIONS to all the winners. But there were really no losers in this compo. Everybody (including those who didn't enter the compo) has won, because we have acheived a wealth of information. 95 games to be exact.

I know that my views are extremely divergent from conventional game design practices. One thing I have learnt from this competition is that games are made for other people's satisfaction and should be designed from that perspective and not from your personal viewpoint.

mamaji4
23
Years of Service
User Offline
Joined: 24th Nov 2002
Location:
Posted: 23rd Apr 2003 15:10 Edited at: 23rd Apr 2003 16:53
And this is with reference to your other post. No offence intended.

Quote:

All of the Top 12 did one very important thing - they either bettered the original or did something significantly different with it to merit attention


I'm sorry to have to mention this Rich, but if this was the main yardstick by which the winners were decided, here is what I have done to the original Pong.
1)I provided 'realistic' physics which takes into account not only where the ball hits the paddle but also the angle of incidence of the ball onto the paddle in order to provide for better gameplay, whereas pong had a monotonous 45 degree bounce angle.
2)I introduced an advanced 3D mode that has never been attempted before in any game.
3)I provided for a two mouse controller game which has never been attempted before.
4)I provided a natural language coach which I doubt has been inserted into a game before.
5)I have rigidly maintained the "retroness" factor. There are still 2 paddles moving in a linear fashion. If I did otherwise, unlike some of the other games, it wouldn't be "retro pong" anymore, which had been improved upon. It would be an entirely different game from pong!!!!!

I think 1) qualifies as "bettering the original" and 2),3) and 4) qualify as "doing something SIGNIFICANTLY DIFFERENT"


Quote:

not a free box of s/w or something.


This is the 3rd compo I've entered hoping to win a copy of DBPro. I must say that although winning isn't everything it does help when you have the extra cash for a bottle of beer.

And like I said before I think I should get a copy of DBPro for sheer perseverence, if nothing else.
Very cheeky of me indeed.

Van B
Moderator
23
Years of Service
User Offline
Joined: 8th Oct 2002
Location: Sunnyvale
Posted: 23rd Apr 2003 15:23
Thing is though, Pong is more antique than retro!

I mean there's not a lot you can do to it without turning it into Arkanoid, the most you can really do is make it look amazing and play well, but at the end of the day it's still a bat and ball game, perhaps there isn't enough gameplay in pong to start with.

Sorry to all the pong fans, but I grew up on bat'n'ball games, my parents loved games like Batty on the spectrum, the pong idea was very quickly developed on and improved.


Van-B
AsriCE
23
Years of Service
User Offline
Joined: 10th Jan 2003
Location: Brunei
Posted: 23rd Apr 2003 15:30
Yeah, congrats to all who won.

Well, although I lost, I learnt something valuable from this, I've learnt that we should always show off our game to the forum and let the users test the game for you before submitting it. This is to know whether it works or not. But I didn't, I kept my game hidden from the forum instead and in the end, after two months of hard work finishing the game, failing to finish my school work, the game crashes.

I actually spent 2 months for nothing. I won't be that dissapointed if I lost and if my game actually works. After submitting the game, Rich emailed me saying that he would email me back if my game didn't work or otherwise it is considered entered. So after a long wait and still no reply from him, I'm expecting it to run fine on his machine. But I'm not blaming Rich for that, it's not his fault, there's so many entries out there to handle and test one by one. But I'm still thinking why it won't work on other machines.

Well, that's enough of a bedtime story for today . Maybe next time.

Asri CE Crew

Anak Brunei!
mamaji4
23
Years of Service
User Offline
Joined: 24th Nov 2002
Location:
Posted: 23rd Apr 2003 15:44
I thought it was mandatory according to the rules of the compo to include the source code. But I've downloaded quite a few of the entries and I don't see any source code.
Could you clarify Rich???

mamaji4
23
Years of Service
User Offline
Joined: 24th Nov 2002
Location:
Posted: 23rd Apr 2003 16:11
Thanks for the sympathy Van.
But here is how I look at it. You had to take a retro game, any game and improve upon IT'S gameplay. If you choose a retro game A with gameplay GA, you were then required to improve IT'S gameplay by say, delta GA ie. the new game would have a gameplay GA + delta GA.
Now let us choose another game B with gameplay GB. You then improve upon its gameplay by delta GB so you finally get a game with gameplay GB + delta GB.
Let us assume that GB was game with far superior gameply than GA.
The competition required you to "improve upon the gameplay of a retro game" so as to make it play better. In quantitative terms that means that even though GB is far better than GA, if delta GA (what has been added to GA) is better than delta GB (what has been added to GB), then although GB + delta GB still plays better than GA + delta GA,
the one who added delta GA to GA has improved gameplay to a greater extent than the one who added delta GB to GB.
In simple terms Pong is like the game A , as you suggested with terrible gameplay compared to any other retro game. Now if I can take a game with terrible gameplay GA and make it better (by adding delta GA) obviously I have "improved gameplay" far better than another person who takes another retro game GB with fantastic gameplay and adds very little to it in terms of gameplay delta GB.
And all this while remaining strictly within the "retroness" factor required by the rules of the compo.
Or maybe I completely misunderstood the rules of the compo.

kevil
23
Years of Service
User Offline
Joined: 24th Nov 2002
Location: Netherlands
Posted: 23rd Apr 2003 16:46
Let's comment on my cons.

Quote: "Although it's meant to be asteroids you can't help but feel some further challenges would have added a little more variety (i.e. aliens of some kind) but you can't fault it for that."


Ok, I agree, but there were UFOs in the game. I don't hope you said this, because you missed those. If you mean there should be more aliens/enemies, then I agree. I also wanted more enemies, I just didn't had the time to make em.

Proof:


But what do I care actually. I'm fifth, I won a prize! .

Kevil

Richard Davey
Retired Moderator
24
Years of Service
User Offline
Joined: 30th Apr 2002
Location: On the Jupiter Probe
Posted: 23rd Apr 2003 18:03
mamaji - the problem with Pong is, as far as I see it, no matter what you do to it - it's still Pong and that in itself is a fundamentally basic game. Left, right, hope to rebound. That's it. The other versions of Pong in the compo added various things like lazer fire, gadgets, they spun the entire environment around you (see Extreme Psycho Pong, that one is insane!) - your novelty was that it was in pseudo 3D which is a great one too - but at the end of the day, it's still just Pong and with no extra features to the game itself, it would be hard to win. This isn't your fault, it's the fault of the original! I hate to say this and I do point it at the original Pong, not Heartache, but the original is, quite honestly, really boring after a few minutes! There's no sense of challenge, no progression, you don't feel like you get any better at it, it's a twitch reaction nobrainer but for it's age, that is not surprising.

There are other hidden criteria we looked for - technical merit being one of them, Girls from the Block is using mesh deformation techniques in DBV1 which is some serious work! This is not easy to do. Then you have titles like Doom 6666 which I urge anyone to try out, it's remarkable how much work went into that or DarkWolf for it's technical achievement also. When you look at it from the perspective of 2 3D rectangles moving up and down vs. a screen full of mayhem and models you have to start to see how our conclusions were drawn.

As for the source code, the criteria was that it was sent to us. Some people said please don't include it, so we didn't. That does not break the rules. Ultimately we hope to have source from all entries available for download.

Cheers,

Rich

"Gentlemen, we are about to short-circuit the Universe!"
Van B
Moderator
23
Years of Service
User Offline
Joined: 8th Oct 2002
Location: Sunnyvale
Posted: 23rd Apr 2003 18:27
Mamaji4,

You gotta figure ambition into it too - I mean most people here could make pong in a couple of hours. No offense intended, I haven't played your game, what I'm saying is you could get 2 paddles and a ball together in DB in minutes. So you gotta see it from the judges perspective, in one hand you have a great pong game, and a good Mario game - the Mario game is a lot more ambitious and a lot more work would go on the gameplay, physics, collision, graphics, sound - all the factors that are vital in anything but pong. I suppose what I'm saying is an average mario game will usually beat a great pong game. I just don't think Pong is as good as people remember, maybe in the dark ages before sprites and that was all there was.

There was a new version of Pong released by Atari, they added beasts and icey levels and all sorts of different game modes, you could have done anything you like with pong, in fact as long as it had a bat and a ball it could be called a pong remake - even if the game looked nothing like the original. If your wondering, the new version Atari released did'nt do too well.

I think the idea was, take a game you loved as a (younger) kid and come up with your own ideas for it - getting good ideas that improve the original was the real goal.

We actually had another 2 possibilities for entries, I let Simple choose which one, by the luck of the toss (which I never got to see, so he may well have cheated!). Anyway, I thought 'Highway Encounter' because that rocked, it was on the Speccy and it was a long isometric road of shooting and puzzles with little dalek guys - and 'Deathchase', that was on the Speccy too, it was a forest chase on a motorbike, sorta psuedo 3D in those days, but it was an amazing game of death defying tree negotiations. If we had decided on one of them, it might have been enough just to update the graphics and make it look good, because all the gameplay was there already - no point teaching grannies to suck eggs, I still play these games which says a LOT for modern PC titles.

Anyhoo, rambling now - better luck on the next compo everyone - NO PONG NEXT TIME!!!


Van-B
mamaji4
23
Years of Service
User Offline
Joined: 24th Nov 2002
Location:
Posted: 23rd Apr 2003 19:45
I guess its my fault for reading too much into the "retroness" factor. I thought it implied that you could not deviate from the basic game layout of two paddles and a ball. I tried to improve gameplay by creating the challenge that is associated with depth perception as in real racquet games, by improving the use of controllers and by implementing pseudo 3D for improved immersion.
I chose pong because its a challenge to take a game with such a high boredom level and make it actually playable. I guess I was wrong in my judgement.
Hell, if I had the slightest hint that you could deviate so violently from the original version I would have released scud missiles, made a four player (doubles version), and put in an infinite number of obstacles and stuff. On the other hand I wouldn't have chosen pong at all but the best seller of the retro times.
Anyways, the only reason I ever got to a finished game was because of all the compos I entered. So I'm not really complaining. Its been a great learning experience.
Now, when are we going to have the beer paryt Rich.
And Van, I was just playing Jetpac 2003 and my compliments on an extremely accomplished effort.

mamaji4
23
Years of Service
User Offline
Joined: 24th Nov 2002
Location:
Posted: 23rd Apr 2003 20:40
Har, har. This one is worthy of a chuckle, two tee hees and a guffaw.
How about giving all the chaps who participated, a going home present. Maybe a lollipop. Or a Mars bar.

scribbley
23
Years of Service
User Offline
Joined: 5th Sep 2002
Location: United Kingdom
Posted: 23rd Apr 2003 21:20
Mars bar, lolly pop. Nah way to modern.. remember this is retro so you should get a microdrive and crash spectrum demo tape. and thats being over generous.

I have to agree that sadly the rules didn't seem to matter a great deal and well I will bear this in mind next time there is a competition.

But I don't want to be too negative because people have worked very hard creating games and adding their own bit of individuality to them.

It is a real pity that there are no comment boxes so people can praise the games that didn't come in the top 12 (as well as those that did) as this would have given people a real boost and I for one would write many a happy comment to these and give my support and feed back and lets face it the more opions you get the better as for example not everyone likes football. I know this works because I have seen it so many times and if I feel low (and this does happen quite often these days) I do go back and look at the posative comments that have been written about my previous games.

Also a chat room would have been (and would be) good too. Sometimes a forum can be so cold and humour can be mistaken for critism and again from experience a chat room can build a comunity and break down many barriers and get people talking about their work in a more free flowing way.

I really hope these can be implemented in the future as I believe they will really help the DB/P comunity grow and forge new friendships.

Login to post a reply

Server time is: 2026-07-10 19:51:40
Your offset time is: 2026-07-10 19:51:40