You can do that two ways using Wings 3D. The first being to just select all of the verts on the object and pressing the connect button (or c), but that wont make a square grid, that'l just connect all of the verts in the shortest way possible. The other way would be to manually cut each side into the amount of verts needed and gridisize it yourself, which Im sure isnt what you're looking for.
If you're looking for something to triangulate models, Im pretty sure blender does that, if not, download Deep Exploration's trial demo (from Right Hemisphere) and convert the model to any mesh type you want (even if it's a 3DS file and you convert it to a 3DS file, it'll still triangulate).
Other than that Ive not heard of it being done, probably because it isnt fairly logical, it increases the polycount for no reason, as triangles are smaller but can achieve the same effect.
Also, in Wings 3D, if you autosmooth the model first, and then click the smooth button, the object will increase in polygons without losing it's shape. Might help.
- RUC'
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