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3 Dimensional Chat / fpsc droid!

Author
Message
Wiggett
21
Years of Service
User Offline
Joined: 31st May 2003
Location: Australia
Posted: 7th Nov 2006 04:06
no not a model for fpsc, but a model for the game im putting together using Aura's AGE program. I've been playing around with an idea for a team vs team game set in a tgc world inhabited with zombie cyborgs! teh two teams battel each other in order to gather supplies to keep their race alive. setting up camps throughout the cities on a persistant world map. anyway that all game stuff, here is the first model i have mode of the fpsc race.



i hav erigged him, btu i am modelled out for a while so i might eat somethign and play some joint operations (or soldat if there is a tgc server.) anyway marvel at him! i might maake a tgc model next. otherwise check out Kohaku's AGE thread in the wip section.

Syndicate remastered: Corporate persuasion through urban violence.
poke a fish
18
Years of Service
User Offline
Joined: 8th Feb 2006
Location: Utah
Posted: 7th Nov 2006 04:32
Thats pretty cool looking. How many polys? You have somthing going on with the neck toroid thing. I like the legs and arms though, the arms look cool with how they will rotate. Anyway, it looks good.

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indi
22
Years of Service
User Offline
Joined: 26th Aug 2002
Location: Earth, Brisbane, Australia
Posted: 7th Nov 2006 05:55
nice model mate.

how does it look running without a torso "bendy bit" ( technical term there ).

Wiggett
21
Years of Service
User Offline
Joined: 31st May 2003
Location: Australia
Posted: 7th Nov 2006 07:14 Edited at: 7th Nov 2006 07:15
hehe thanks guys, the polys are arond 1k mark, the neck thing is a killer in that respect, but im sure it will run ok in game. as for the torso bendy bit it won't need one but it can twist as the pants are separate from the upper torso also i worked more on one of the models i was doing for syndicate, made it into a supply flyer for the fpsc race.



Syndicate remastered: Corporate persuasion through urban violence.

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