here is a sample code of a skysphere in code without culling.
sync on : sync rate 60 : randomize timer()
rem make a temp texture
ink rgb(0,0,0),1
box 0,0,256,256
ink rgb(255,255,255),1
for i = 1 to 100
dot rnd(256),rnd(256)
next i
get image 1, 0,0,256,256,1
rem demonstrate using a primitive with the top bottom issue
make object sphere 1,100
texture object 1,1
rem make a temp main loop
position camera 0,100,-100 : point camera 0,0,0
disable escapekey : while escapekey()=0
rot = rot +1
rotate object 1,wrapvalue(rot),wrapvalue(rot),wrapvalue(rot)
sync : endwhile
delete object 1
end
if you position the camera inside and scale in -100 plus work the culling, it will appear your inside the sphere and hence within the stars on the texture.