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3 Dimensional Chat / First LW render(s)

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Seppuku Arts
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20
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Joined: 18th Aug 2004
Location: Cambridgeshire, England
Posted: 9th Nov 2006 19:57 Edited at: 9th Nov 2006 19:59
I just received the demo of Lightwave 7.5 yesterday and will be buying Lightwave 9 when I get a job and the money (as I just got reject from a job I just applied for). Yesterday I didn't get to play with the bugger, other than to play with the interface and work out what does what, today, I came up with a render, with my crappy PC and lack of ram, I got a very slow render time on this, but this is my first render in Lightwave, I will be updating this thread with newer stuff.

Its not an impressive render as far as thinks go, but I need to get the hang of things, but this is almost an overview of general tool usage, modeller, materials, procedural textures, rendering.



First impressions:

Looking at the demo of version 7.5, which originally release in 2002, meaning I have high expectations of Lightwave 9, Lightwave is famous for its renderer and I can see why, settings have been useful and creating powerful effects, including up to date techniques (up to date for 2002) The material editor felt very much like the one in Cinema 4D, which is good as it is simple and comes with its own set of procedural textures to use, as I did for the bump mapping above, the editor seemed very quick to work around and performance was really good, things came up quick, even the editor loading time was very short, also the editor doesn't seem to like draining up memory either, which is a good thing on this system. The modelling, I found to be different to what I am used to, but very easy to adapt to in my opinion, there are a lot of shortcut key, but everything in the editor is conveniently put with the shortcut key attached so you can pick things up in that area quickly. One odd thing I found was that the Modeller and Editor are two separate programs, which doesn't seem to be an inconvenience, as I tend to model, materialise, compose then render, which is very much what you can do here, even if a model is a WIP you still can save and reopen in the editor with no problem to see what it looks like rendered.

It certainly shows elements of Modo , Softimage|XSI and Cinema 4D



poke a fish
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Joined: 8th Feb 2006
Location: Utah
Posted: 10th Nov 2006 02:11
looking pretty good so far, they look a little to blocky for a render, but that can be fixed by adding resolution to the meshes. What are those anyway? They look like hamburger patties.
How much does light wave cost? Cuz i don't think i could ever afford one of those high end programs, not with the money i get from my job.

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dark donkey
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Joined: 4th May 2006
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Posted: 10th Nov 2006 12:06
Quote: "What are those anyway? "


im guessing red blood cells

any way cool model

http://www.darkdonkeygraphics.tk

Seppuku Arts
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Joined: 18th Aug 2004
Location: Cambridgeshire, England
Posted: 10th Nov 2006 13:55 Edited at: 10th Nov 2006 13:55
Thanks, they are red blood cells. As for the blockiness, well thats because the modeller tool of the lightwave demo will only allow for a certain poly count, as the renderer and modeller are two different applications it create that problem. But burgers is better than being told they look like tablets

The price varies, at Kurv studios.

With electronic manuals rather than paper the prices are:

Upgrade from previous Lightwave - $316
Full Retail - $580
Educational - $146
Companion upgrade (from competitive software) - $396

At lightwave the prices are higher, go to http://www.newtek.com

Deadly Shadow
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Joined: 4th Dec 2004
Location: Oklahoma , USA
Posted: 10th Nov 2006 20:21
Pretty cool Sepp Kudos

Don't tell me what to do. Thats My job.

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