EAI and rolfy, thanks a lot for your help.
Actually all this time, I have been using the file menu --> 'save for web' and saving as 24 bit png image. I have used this in all my HUDs and get the transparency I have wanted.
And since it was 24 bit, I assumed that meant it stores a 8-bit (256 shades of grey) grey value. So I thought it was just a matter of putting in different shades of grey in the alpha channel and saving it.
But yea, I just noticed, my saved PNGs dont have an alpha channel any more
rolfy, when I used that export as transparent, which option do I use? Cause I feel all 3 options point towards just 1 bit values
What if I needed different transparency in a single image? Say a gradient for example? How would I manage that? ( or say maybe just 1 shade of grey, but a 100,100,100 value?)
Also, rolfy, if I do what you said, about the shell...wouldn't it use twice the polys??
Thanks a lot again for your help both of you!
-filya
-- n00b at playing games...and now at making em too :p --