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DarkBASIC Professional Discussion / Responses to Retro write ups here. If you feel you want to say something...

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OzBot
23
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Posted: 23rd Apr 2003 13:55
Space Vaders Response:

On the whole, we are very happy with our review and just wanted to thank you for the comments, so here is a big CHEERS to RICH.
Of course we are a little disappointed with not making it in the top 12, but hey that's life. This was my first game I have ever programmed so I am very happy with the write up.

In response to the cons (I am not complaining just want people to know a few things in response)

-Aiming on the Z axis is, to be honest, pretty difficult because it's hard to gauge how far into the screen you are in relation to the aliens. You do get the hang of it, but it's still mostly trial an error rather than accuracy.

: This game was designed to make use of an analogue joystick, if being played with keyboard you will notice that it is much more difficult. I have programmed joystick control to give a more precise control i.e. if you move the joystick a little left it move slowly and the more left you go the faster it goes, this gives they game a much better feel and does make everything easier (Jubeie has completed a level in 8 seconds I have done it in 9 Seconds).
TIP:
When shooting move backwards and forwards (Z axis) to place the rockets in such a way that it increases the chances of a hit.

-A bit of variety would have been good But what is there is wonderful.

:I was thinking of making level bosses that were huge almost as big as the screen and a life bar at the top and was also thinking of having various ships coming down and you etc during the normal levels, but we felt that it would be straying from the original version to much. Hmm I should have done it anyway oh well glad you liked what we did have, cheers again Rich.

I also noticed that you didn’t get all the particle effects, mate I recommend you change and get a NVidia card

http://w1.213.telia.com/~u21319976/
Overdroid
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Posted: 23rd Apr 2003 14:42
Overdroid Response:

I'm very happy just to get a response. Feedback is always appreciated.

The only thing that for me is really embarrasing is the crash bug. This was an issue I fixed at the last minute and I had sent in an updated version of the game before the deadline, but the one up here now is the earlier version. Hopefully I can get it updated.

The latest version of the game is much better -
http://home.earthlink.net/~jospeh/FINALOD.zip

Also, my game is based on the transfer portion of the Commodore-64 classic - Paradroid. I'm pretty sure I put that on my application. Pretty sure.

"Talk is cheap because supply exceeds demand."
- Unknown.
Cras
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Location: United Kingdom
Posted: 23rd Apr 2003 14:49
Eggdude Response:

Was pleased with mine, although personally i thought it was pretty retro, u just havent played kwik snax.

The skeleton was slower before but he was too easy. He only moves the same speed as you do. Just looks fast cos he's a skinny runt.

The bomb was always useless in the original. U mainly use them to escape through destroyable walls. I dunno if you noticed they existed. Some of the walls are slightly beaten up, try attacking them.


-COMPLETELY UNRELATED TO EGGDUDE-
Pipedream 4d:

On pipedream ur not supposed to rotate the blocks. THats what makes it a challenge. If you get a useless block you have to put it somewhere randopm and hope to connect to it later.
OzBot
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Posted: 23rd Apr 2003 14:49
Ahhh doesn't that feel better Overdroid..
Simple
23
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Posted: 23rd Apr 2003 15:04
What can I say ??

What a review ... thanks Rich ! That review made it all worth while. Even more so than the prize ( not that I'm having a prize ) Van-B deserves it.

The nice review was enough for me.

Oh, and sorry about not getting the Robodude in the compo version.. we just didn't have the time to implement the 530 frames of animation

Damn ! I wish you could see the Robodude death sequence... guess you'll just have to wait a few weeks.

Spec - AMD Athlon 1000mhz - 256mb DDR - Gforce2mx 400 - 60gb HD - 19" Compaq - DVD rom

Richard Davey
Retired Moderator
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Posted: 23rd Apr 2003 15:17
"In pipedream ur not supposed to rotate the blocks. THats what makes it a challenge. If you get a useless block you have to put it somewhere randopm and hope to connect to it later."

Not so - in the original you can rotate blocks and without this ability the game is borderline impossible (and certainly not much fun to play!).

Cheers,

Rich

"Gentlemen, we are about to short-circuit the Universe!"
mamaji4
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Posted: 23rd Apr 2003 16:43
http://www.darkbasicpro.com/apollo/view.php?t=9288&b=1&p=0

That's my major complaint post. I think I've done enough complaining. Let's all have a beer party. x-d x-d x-d

codeFusion
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Posted: 23rd Apr 2003 19:46
congratulations one and all

in relation to my entry 'deimos', i would like to announce some helpfull hints and tips at:

http://homepage.ntlworld.com/max.fstr/deimos/index.htm

..for the purpose of easing any initial challenges encountered in gameplay

many thanks to the DBPro team for the positive review

where logic meets imagination, a fusion occurs; a harmony emerges
UberTuba
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Posted: 23rd Apr 2003 21:26 Edited at: 23rd Apr 2003 21:27
The only prob was that rich didn't find out how 2 powerslide.
Powersliding was a major part of ssuper mario kart.
And in both games witout it you're "screwed"
Also rich, Did u get 2 versions of hyper kart? because i reposted
another one which used sync rate.

Apart from that it was what i was expecting. Thanks RICH

Life is a terminal disease.
You never survive it.
Freddix
AGK Developer
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Posted: 23rd Apr 2003 21:32
ozbot :
Quote: "
This game was designed to make use of an analogue joystick, if being played with keyboard you will notice that it is much more difficult. I have programmed joystick control to give a more precise control i.e. if you move the joystick a little left it move slowly and the more left you go the faster it goes, this gives they game a much better feel and does make everything easier (Jubeie has completed a level in 8 seconds I have done it in 9 Seconds).
"

can't you make the same result using mouse ?
I think yes .
why didn't you done that ?
just think that not all people own an "analogue joystick" . . .

good reviewS rich

Richard Davey
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Posted: 23rd Apr 2003 21:34
"The only prob was that rich didn't find out how 2 powerslide."

You hold down shift. I did use it. But try this - go really slow and try to turn in time to make a corner, you cannot do it. Only at speed does it work properly.

The version I uploaded and tested was the one sent to me AFAIK.

Cheers,

Rich

"Gentlemen, we are about to short-circuit the Universe!"
Richard Davey
Retired Moderator
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Posted: 23rd Apr 2003 21:35
"just think that not all people own an "analogue joystick" . . ."

I don't

Cheers,

Rich

"Gentlemen, we are about to short-circuit the Universe!"
Freddix
AGK Developer
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Posted: 23rd Apr 2003 21:38
I don't too . . .

NickIgoe
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Location: A bar somewhere
Posted: 23rd Apr 2003 21:46
Banshee are pleased with the writeups and think our overall position is fair. We where hoping for a better final position, but we seriously under-estimated the high standard of the entries.

We're only going to do 2 games in the next competition so that we have time to produce higher quality games.

Andy cannot believe the review for Splat! We both think it's c*** yet the review was kind. It should have been awarded a wooden spoon and Andy is sitting by the letter box waiting for it to arrive as I write this.

Nick Igoe
wicked
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Posted: 23rd Apr 2003 22:20
buy one to Rich

OzBot
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Posted: 23rd Apr 2003 22:22
Hmm maybe I should send you one, you know for future judging purposes.. Nudge nudge wink wink

But if anyone has got one then blow off the cobwebs and try our game with it..
wicked
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Posted: 23rd Apr 2003 22:26
cobweb?

UberTuba
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Location: Brittania
Posted: 23rd Apr 2003 22:31
Rich u do not hold down shift. you press * or /
Maybe u got confused with krazy karts.

Life is a terminal disease.
You never survive it.
OzBot
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Posted: 23rd Apr 2003 22:39
Freddix,
I was toying with mouse input but didn't like the fact that you had to lift up the mouse now and again.. My mate also had a say what went on in the game and he wasn't to keen on the mouse either..

I did think about people not having analogue joysticks thats why you can use the Keyboard , I was Just saying that using an analogue joystick will give better control due to the nature of the hardware So people who do own one should try with the joystick (Do the game justice), besides if you do own one might as well use it.
scribbley
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Posted: 23rd Apr 2003 23:16 Edited at: 24th Apr 2003 07:28
I have said my bit in the main post and have given my personal views on my favourites to date there also. Everyone is entitled to have an opinion and thats what makes us human. I have really liked a huge number of the games for one reason or another and I think people have put in a tremendus amount of work and it really shows.

I want those who entered the chance to enjoy the exposure they richly deserve.
Richard Davey
Retired Moderator
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Posted: 24th Apr 2003 01:12
I'm not entirely sure how it's a question of either ethics OR morals? There is nothing un-ethical or immoral about the results, only someones perception of them.

"Gentlemen, we are about to short-circuit the Universe!"
ZomBfied
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Posted: 24th Apr 2003 01:42
Berzerker responce:

Hey thanks for commenting on the sounds --I'm especially proud of those, since I made almost all of them from scratch using fm modulation and I made the robot voices with my own voice and a vocoder.

It was very cool and thoughtful to take the time to say something about so many entries and make a little page for each one. What a great compo it's been!

Overdroid
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Posted: 24th Apr 2003 01:50 Edited at: 24th Apr 2003 01:52
Rich,
Can you update the version on the page for my game? I've sent you an email with the details.

Thanks in advance

"Talk is cheap because supply exceeds demand."
- Unknown.
WarHunterX
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Posted: 24th Apr 2003 01:54
ahhhh! rich didnt put "cheers" after his sentences! be afraid! :-s

Solidz Snake
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Posted: 24th Apr 2003 01:57
lol!

Snake? What happened? Snake? Snaaaaaaaaaaaaaaaake!!! - Colonel Roy Campbell

xtom
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Posted: 24th Apr 2003 02:04
Well done everyone, great compo. I'm going to be doing a lot of downloading over the next week or so. I've only played about 4 or 5 so far and they're all great. Anyway I'm very pleased with my games review and also the fact that I've won something whoohoo! I actually printed the review out and showed it off to my friends and family

I think it's great that each game got a page with review and screenshots etc. I really enjoyed reading through them.
Shadow Robert
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Posted: 24th Apr 2003 02:20
hey Rich you don't own an analouge joystick!?!
i thought you said you have a connector for your DualShock PS2 pad?
DarkBasic Pro should recognise the 3D Stick1 as an Analouge Joystick, and 3D Stick2 as the POV Hat

atleast it does on mine, have that Multitap one from Wildcat (^_^)
pretty cool cause you get FFB too - but its a little weak knee'd setup normally

Tsu'va Oni Ni Jyuuko Fiori Sei Tau!
One block follows the suit ... the whole suit of blocks is the path ... what have you found?
Overdroid
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Posted: 24th Apr 2003 03:13
OK, I'm slightly upset.

First off let me just say that I still think the work that the DB team has done on the competition is great. Having a page for each and every entry is much appreciated and obviously took a lot of work.

Next - they made some mistakes. I've checked the copy of the form I emailed to Rich - and I did indeed put down the name of the game that my entry was based on. From my review:

Quote: "Quite what Overdroid is a remake of is beyond us. "


You should know - I told you in the application form.

Also - the game had no crash bugs in the final entry I sent. Here is a copy of the confirmation email I got from Rich.


Quote: "Hi,

Monday, April 7, 2003, 6:22:36 AM, you wrote:

JL> Note: I changed the filename so there will be no confusion
JL> www.playdatabase.com/overdroid/finalod.zip

New version downloading now. Will replace older one with this.

Cheers,

Rich"



The final entry that I had submitted was at 10pm (my time). The date and time stamp for the version that is up on the list of retro entries now (which I assume was tested and judged - since the crash bug was, and is, still present) is 9:28AM. The older version was NOT replaced with the last one I sent.

These are two mistakes that were made by some one else - NOT BY ME - and it is remotely possible that they may have altered my standing in the compo. Now, I'm not saying I would have won if not for these mistakes (and actually I don't believe that I would have), but it does very much bother me that my work is presented in this negative context - especially since It's not my fault.

All I ask is that the most recent version of my game replace the one that is currently available. I realize that Rich is probably very busy and sleep deprived after the comp, but it drives me crazy to think that people might download an example of my work that is unfinished or buggy.

Cheers,
Joseph.

"Talk is cheap because supply exceeds demand."
- Unknown.
Andy Igoe
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Posted: 24th Apr 2003 03:26
Where's my spoon ?

Pneumatic Dryll
Richard Davey
Retired Moderator
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Posted: 24th Apr 2003 06:59
"Quite what Overdroid is a remake of is beyond us."

Did this alter the way your game was ranked? No. So does it really matter all that much? No! Your game is a remake of a very small part of another game, even if I'd put 'Paradroid' down it would only be partially correct, maybe I'll change it for you to 'a bit of Paradroid' just so people aren't dissapointed if they're expecting a full Paradroid game.

"All I ask is that the most recent version of my game replace the one that is currently available"

Ok ok, it's uploaded, stop posting this message multiple times please! Even without the crash bug you're right though, it wouldn't have changed the results. Now maybe if it had been the other part of Paradroid.. wow.. that would rock

Cheers,

Rich

"Gentlemen, we are about to short-circuit the Universe!"
Richard Davey
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Posted: 24th Apr 2003 07:06
"Where's my spoon?"



Although to be honest, not one of your games was as bad as the worst one

Cheers,

Rich

"Gentlemen, we are about to short-circuit the Universe!"
iac249
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Posted: 24th Apr 2003 07:27
I had some technical problems playing Girls From The Block; the girl models kept getting spikes on them.

Astral Mega Invaders was way cool. My only advice is to make the first few levels just a little bit easier. I can't even win at the first one
Overdroid
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Posted: 24th Apr 2003 07:51 Edited at: 24th Apr 2003 11:07
Thanks Rich,
Sorry to pester. Sometimes only the pestering wheel gets oiled.


"Talk is cheap because supply exceeds demand."
- Unknown.
Andy Igoe
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Posted: 24th Apr 2003 10:46
*cuddles spoon*

I got my spoon !

Pneumatic Dryll
Freddix
AGK Developer
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Posted: 24th Apr 2003 12:18
OzBot . . .

in my game , I made controls with both keyboards , joystick and mouse .
I don't ike the mouse controls but maybe others peoples that will play my game will like . . .
( for 2 playres mode only mouse , if they don't own joçystick mouse will allow them to play 2 at once )

When you make a game , ( except if you make it only fopr you and for to make it publicly available ) , you must think to peoples that will play your game firstly !
If people doesn't like the way your game can be played , they will nopt play your game . . . and the interest is ( I think , Maybe I'm wrong ? ) to have the maximum amount of people playing your game . . .
Then we cannot decntly make a game for public if we don't think a minimum to them . . .
( it's only an opinion )

OzBot
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Posted: 24th Apr 2003 13:37
Opinion Noted
mamaji4
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Posted: 24th Apr 2003 14:03 Edited at: 24th Apr 2003 14:12
Incidentally, anyone who would like to try out my game Heartache would require 3D glasses. Here is a cool link that sends you a pair for FREE. Alternately, you could make your own as specified in the "Instructions" in my game. Also, please note that the <F1> key is for switching beween the "Normal" and "Pseudo Stereo" modes in the game (The pseudo stereo mode is when you see the objects in the game, with the additional blue colours added)

http://www.rainbowsymphony.com/freestuff.html

The red-blue variety is the one I have used, and is the one most commonly used for Stereo viewing. There are other interesting glasses for 3D TV viewing, etc. which are also for FREE.

To play my game in the 2-mouse mode you would require another PC/Laptop which has a Laplink cable or an NIC to able to pass the remote mouse parameters to the host PC. Needless to say, the two PCs should be in sufficiently close proximity that both players can use a mouse each to play the game on the host PC.

Plese note: The pseudo stereo mode is something I have attempted and is an offshoot of my attempt to get monocular stereo. Please don't view in pseudo stereo mode longer than necessary with the glasses on becuse you might experience optical discomfort caused by a lack of convergence of the red/blue images. i.e. You will be able to perceive the stereo effect but because it is not a true stereo representation of the left/right eye images the images do not converge and there will be visible ghosting.

roswell
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Posted: 24th Apr 2003 16:14
spagyrist -- I get the same spikes on "Girls from the Block". I get those occasionally on DB creations. I'm wondering what causes that...

/* You are not expected to understand this. */

Dual Athlon 2.0/1GB RAM/GeForce Ti4200-128/Win2000 Pro
Darksoft
23
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Location: United States
Posted: 24th Apr 2003 20:19
I get the same problem when loading 3d text into rubix cubix. (so basically whenever the timer or scoring changes) Does anyone have any idea why the spiking occurs?

Thanks all!

TH -Darksoft.net
ZomBfied
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Posted: 25th Apr 2003 21:32
Yeah what happened to Metal Fear Retro?

Kevin Picone
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Posted: 26th Apr 2003 05:58
Shamus FeedBack,
=================

Were pretty happy with our write up from Rich/DBS. All in all, considering the time frame we gave ourselves to make Shamus, the comments are even a little over board.. Although they'll make nice quotes for uw.com though..

Looking forward to building a final version and fix the missing 'playability' issues in this version..

l8r,
Kevin Picone
[url]www.underwaredesign.com[/url]
Flashing Blade
23
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Posted: 26th Apr 2003 16:55
Nemesis/Gradius (No. 85) feedback:

I was well pleased with writeup (but maybe thats because its a 2d scrolling shooter which, I believe, is the type of game that rings Rich's bell).

I only managed to complete level 1 and finish level 2 upto boss. The game will have 6 levels when complete.

Anyway thanx to DB staff for holding compo and for giving excellent coverage to every single entry.

1 final thought - could the DB newsletter be expanded to include reviews of games made in DB with write-ups, screen shots and marks. Or is that to much work?
Dr OcCuLt
23
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Posted: 26th Apr 2003 17:15
RED SUN BIRD(No. 75) feedback:

i was over the moon with the writeup i got.

thanx to DB staff for tell us about all the game not just the winers.

--Dr 0--


Most people are other people.Their thoughts are someone else`s opinions,thier lives a mimicry,their passions a quotation
Oscar Wilde

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