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FPSC Classic Models and Media / Free ChainGun Model

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Owen
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Joined: 9th Nov 2006
Location: A Cottage, UK
Posted: 11th Nov 2006 23:54
I have made a model of a chain gun and was wandering if anyone could please texture it, or point me in the right direction to how to texture it... it didn't take very long and it is the first model i have created, as i am new to modelling. Apologises if it is very poor.....

All i ask is for the credit of the model, if i get any.

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Owen
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Posted: 12th Nov 2006 00:30
sorry about double post... the screeny didn't work and i need to add the .x file of the model
Cut scenes
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Posted: 12th Nov 2006 00:36
Thanks for contributing. Please post a screen shot.

"People are easier to search when they're dead."--Captain Barbosa
Owen
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Posted: 12th Nov 2006 01:40
.x file

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JohannesM
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Posted: 12th Nov 2006 13:47
the gun looks great for a first model. Mine was crap!

www.freewebs.com/supahsfpscstuff
Owen
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Posted: 12th Nov 2006 14:25
thanks for the comment Supah Gamer.... i now have a problem.... i don't know how to animate or texture models atall and have no chance in putting it in my game
Cut scenes
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Posted: 13th Nov 2006 02:50
WOW Good job! My first looked like 2 sticks. Im still a newb to animation, so I can't help you there, bu I can help you with texturing. First use the stickied uv mapping tutorial by Screwed Over, then use the gimp, or photoshop if you have it. Use images to get the base of the gun done, then paint the exposed part and anything that looks junky. If you use a good mix of paint and images and the blur tool, you should get a decent texture.

"People are easier to search when they're dead."--Captain Barbosa
Locrian
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Location: Burton Mi.
Posted: 13th Nov 2006 07:19
Yeah for a first model good job.

Loc
Owen
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Posted: 13th Nov 2006 08:58
thanks for the comments guys, I gave the tutorial that you mentioned by screwed over, but the problem was i don't have any good software to texture the model... i had to use paint and it looked very poor, would you know where i could get soume better software for free, if there is any?

Oninmista n00b
AaronG
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Location: Millstone, NJ
Posted: 14th Nov 2006 01:44
what i do sometimes (it works great with pistols) just simply use a metal brush texture like the one i will attach. Just apply that texture to the whole gun and itll look pretty good. (just add the texture to each part seperatly so it doesnt streetttchh) then, steal the gold casing bullet texture from the flaks directory for the bullets hangin on the side. I think butter fingers wouldn't mind animating it for you. He's had offers in the past for free. ( i think...?) once its animated, then buy weapon creator from whoever made it then just import to fpsc then sell. Oh yeah, and the last "to-do"...E-MAIL A TUTORIAL ON HOW TO USE METASEQUOIA! lol.

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Cut scenes
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Posted: 14th Nov 2006 02:35
The Gimp.

"People are easier to search when they're dead."--Captain Barbosa
AaronG
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Posted: 14th Nov 2006 03:56
oh and 1 more useless tip: get rid of some of those bullets. as it will decrease fps. (some of dont have SUPER computers u know...)

Owen
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Posted: 14th Nov 2006 17:05
Thanks for the tips Cut scenes and AaronG........
I am n00b to metasequoia as it is my 1st model, but it's very simple once you have played around with it...
tyrano man
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Posted: 14th Nov 2006 17:47
wow thats pretty good. if u can texture it i can put on some basic (not amazing)animation and probably make it FPSC rdy.

But ill only do it if the texture is decent and you are ganna release it free.

gw:tyrano man-lvl 20 E/Mo
tyrano man kill-Lvl 8 W/Mo
rs:tyrano man 2-lvl 68
Screwed Over
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Posted: 14th Nov 2006 17:59
thats really good, i can only find a few crits about it, mainly the handle has a split, this can easyily be fixed be connecting the edges though. cant wait to see what make with that much skill for a newbie!!


Quote: "use the stickied uv mapping tutorial by Screwed Over"


yay!

Silvester
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Location: Netherlands
Posted: 15th Nov 2006 07:24
How many Poly's?

because with all those Cylinders it looks VERY high poly.(As my swords useualy are.however,i dont make my swords for games.i make them for pictures to simulate hanging them on the wall.)

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Owen
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Posted: 15th Nov 2006 09:13
i have now reduced the poly count to "2006" lol, what is the limit for the polys in fpsc?
Screwed Over
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Posted: 15th Nov 2006 17:04
well for a gun hud i tend to aim for a max of 1500 tris, i dunno what the usual is though.

da power pwnerer
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Posted: 18th Nov 2006 01:06
Oninmista n00b- how do u export models as x in metasequoiya?

D:\Documents and Settings\dan\Desktop\dafalk.bmp
Owen
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Posted: 22nd Nov 2006 09:26
@da power pwnerer-
it is an option when you choose to save your file i think
Cut scenes
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Posted: 22nd Nov 2006 15:57
A 2000 poly model will run, but it won't be optimal. I would use it in game anyway. The only way that would be bad is if you had lots of enemies on screen and quite a few entities. Please texture this gun because if you have this pralice with a first gun model I would love to see your hand at texturing.

"People are easier to search when they're dead."--Captain Barbosa
Owen
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Posted: 22nd Nov 2006 19:32 Edited at: 23rd Nov 2006 17:52
Thanks Cut Scenes

i have tried many times to texture the model but could never get my head around UV mapping and i don't have any good software, as i am still a student [mod edit:don't post your age] and can't afford it atm

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Cut scenes
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Posted: 23rd Nov 2006 17:28
Well I would help you with the uv map but my computer has a GYNORMIOUS virus on it and I won't boot it up for fear of loosing stuff. Also don't post your exact age on the forums. You can say you're a kid but don't be specific.

"People are easier to search when they're dead."--Captain Barbosa
Owen
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Posted: 24th Nov 2006 20:24
OK soz, i'm sort of new to the forums, if anyone can texture it please try to help me, as i want to continue with this project but i am really struggling,

Thanks


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Cut scenes
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Posted: 24th Nov 2006 20:27
You do know fpsc has a chaingun right?

"People are easier to search when they're dead."--Captain Barbosa
Owen
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Posted: 24th Nov 2006 20:30
yes, but i was sort of wanting to make my own custom one



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Posted: 24th Nov 2006 20:33
No I wasn't talking to you I was talking to juice. I think it is a great gun, just read my earlier posts. I was just telling Juice because he was acting like he didn't know.

"People are easier to search when they're dead."--Captain Barbosa

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