Have a few ideas I want to turn in to a custom DLL set.
Just curious is it possible to set things like the texture, bump map, diffuse, emissive, shader, from a custom DLL? Or Is that something where I can onlu use the DBPro commands to set them?
I KNOW DBPRO HAS THESE FUNCTIONS ALREADY, but I want to create a system where I can save all of this information to a file. And basically do bulk object setup for a level/scene in just command something like
load scene materials(matfile as string) and it will go through and setup all of my objects various settings.
Whats the point?
One of DBPro drawbacks is its poor asset management. Meaning I have to call anywhere from 2 to 10 various DBPro functions to do what I want to do now. VS making a plugin that does it all for me.
Not meaning you guys do it, meaning I'm researching if its even possible first.