Quote: "I THINK he was the guy working on the "school model pack""
Yep that's me. It might take me a while to rummage through both my computers for the models but I got 'em here somewhere...
I found information about the entity creation program I made
EZEC-Easy Entity Creator v1
Developed by Duke Blue Devils all rights reserved
Features:
-supports .x and .3ds files (note: will not convert .x to .3ds)
-manipulate/customize your entity: scale, rotate, offset Y
-animation: define your entity's animation sequences with the click of a button
-user-friendly GUI: displays your entity's current position in space, scale factor, rotation, animation frame, and created animation sequences along with key controls and help information
-reference plane: the means by which to view relative changes in your entity's properties
-thumbnail bitmap: after making all necessary changes to your entity, you can generate a 64x64 snapshot of it that is visible in FPSC
-customizable entity properties: set your entity's properties quickly and efficiently (ex. static/dynamic, strength, texture, character properties, etc.)
-quick, effective FPE file generation: eliminates the guess and check method of entity creation (however, you can open your FPE and edit it when necessary)
-no coding required: even beginners can create their own FPSC ready entities in seconds
-flexible: advanced users can create complex animation sequences and edit the FPE to suit their needs
Bottom Line: EZEC saves time, effort, and eliminates error allowing you to create FPSC ready entities in as little time as possible but without sacrificing quality and control