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FPSC Classic Product Chat / It's been a while...

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Message
Duke Blue Devils
18
Years of Service
User Offline
Joined: 11th Mar 2006
Location:
Posted: 12th Nov 2006 18:25 Edited at: 12th Nov 2006 18:28
Hey guys nice to be here again. I've seen there's been a lot of new developments while I was gone. They've finally got a save/load feature now! That certainly took long enough. I've also been impressed by the new model packs. Pack 5 was Jon's pack. Am I right? Also wondering who made the Dark Faction game? Would be interested to hear anything else that's new around here. I forgot I still have those two programs I made (EZEC and the save/load thing). I also made a pretty sweet level a while ago that is kinda cool. Right now I'm trying to make a paintball game, but so far there are no guns to use. I can make my own but don't know how to import them into FPSC. I might have to buy Bullshock's weapon creator program. I don't know, we'll see. I would appreciate any suggestions. Nice to be back though. Hope all is going well.


Visit the official Chicago Rush website
http://chicagorush.servegame.com/index.php
Silent Thunder
18
Years of Service
User Offline
Joined: 6th Feb 2006
Location: The Ship
Posted: 12th Nov 2006 18:37
welcome back, im not sure if i do, but i think that i remember you.

xplosys
18
Years of Service
User Offline
Joined: 5th Jan 2006
Playing: FPSC Multiplayer Games
Posted: 12th Nov 2006 18:53
Welcome back Duke,

Yeah, Jon's model pack 5 is awesome.

Best.

The forum provides a means to hide our true identity. Too bad we always screw up and let it be seen.

Reality Forgotten
FPSC Reloaded TGC Backer
18
Years of Service
User Offline
Joined: 28th Dec 2005
Location: Wichita Falls TX
Posted: 12th Nov 2006 19:05
Welcome back man!

RF

Zaibatsu
18
Years of Service
User Offline
Joined: 1st May 2006
Location: Lost in Thought
Posted: 12th Nov 2006 19:40
I remember him. I THINK he was the guy working on the "school model pack"

"If it weren't for monsoor here, this town wouldn't be here, and that kid would never grow up to lie about texas!"
AlanC
18
Years of Service
User Offline
Joined: 28th Sep 2006
Location: Seattle, WA
Posted: 12th Nov 2006 19:47
Welcome back dude

FPS Creator Tip 1491: Add some light to your games
Duke Blue Devils
18
Years of Service
User Offline
Joined: 11th Mar 2006
Location:
Posted: 12th Nov 2006 19:49 Edited at: 12th Nov 2006 20:40
Quote: "I THINK he was the guy working on the "school model pack""


Yep that's me. It might take me a while to rummage through both my computers for the models but I got 'em here somewhere...

I found information about the entity creation program I made



EZEC-Easy Entity Creator v1
Developed by Duke Blue Devils all rights reserved

Features:
-supports .x and .3ds files (note: will not convert .x to .3ds)
-manipulate/customize your entity: scale, rotate, offset Y
-animation: define your entity's animation sequences with the click of a button
-user-friendly GUI: displays your entity's current position in space, scale factor, rotation, animation frame, and created animation sequences along with key controls and help information
-reference plane: the means by which to view relative changes in your entity's properties
-thumbnail bitmap: after making all necessary changes to your entity, you can generate a 64x64 snapshot of it that is visible in FPSC
-customizable entity properties: set your entity's properties quickly and efficiently (ex. static/dynamic, strength, texture, character properties, etc.)
-quick, effective FPE file generation: eliminates the guess and check method of entity creation (however, you can open your FPE and edit it when necessary)
-no coding required: even beginners can create their own FPSC ready entities in seconds
-flexible: advanced users can create complex animation sequences and edit the FPE to suit their needs

Bottom Line: EZEC saves time, effort, and eliminates error allowing you to create FPSC ready entities in as little time as possible but without sacrificing quality and control


Visit the official Chicago Rush website
http://chicagorush.servegame.com/index.php
FredP
Retired Moderator
18
Years of Service
User Offline
Joined: 27th Feb 2006
Location: Indiana
Posted: 13th Nov 2006 00:39
Welcome back,Duke.
I hope you get to finish a couple of the projects that you were working on.
It's good to see you back on the forums.
BTW in case you don't know who I am my forum name used to be I has returned

KeithC
Senior Moderator
19
Years of Service
User Offline
Joined: 27th Oct 2005
Location: Michigan
Posted: 13th Nov 2006 00:55
Welcome back, Duke.


Nue B
19
Years of Service
User Offline
Joined: 20th Nov 2005
Location: Indy
Posted: 13th Nov 2006 01:24
Hey Duke! Welcome Back.
About your program... Will it import and export .x files?

Nue B. or not Nue B. That is the question.
Duke Blue Devils
18
Years of Service
User Offline
Joined: 11th Mar 2006
Location:
Posted: 13th Nov 2006 01:32
@Nue B
It can import and export .x files but you will not be able to edit them (it is not a model editor)

@FredP/KeithC
Thanks guys, glad to hear from you. BTW Fred I knew you changed your name when you became a mod but I will always remember you as I has returned.


Visit the official Chicago Rush website
http://chicagorush.servegame.com/index.php
Silent Thunder
18
Years of Service
User Offline
Joined: 6th Feb 2006
Location: The Ship
Posted: 13th Nov 2006 03:46
Quote: "my forum name used to be I has returned"


oh, I was wondering why I got so confused a while back.

Zaibatsu
18
Years of Service
User Offline
Joined: 1st May 2006
Location: Lost in Thought
Posted: 13th Nov 2006 07:18
Quote: "It might take me a while to rummage through both my computers for the models but I got 'em here somewhere...
"


if you still have those models, and it's not too much trouble, can you post 'em?

"If it weren't for monsoor here, this town wouldn't be here, and that kid would never grow up to lie about texas!"

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