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3 Dimensional Chat / Importing in Blender

Author
Message
Zeus
18
Years of Service
User Offline
Joined: 8th Jul 2006
Location: Atop Mount Olympus
Posted: 13th Nov 2006 19:58
I know File>Import>.X but it says error. How do I import?
treborguy
21
Years of Service
User Offline
Joined: 24th Sep 2003
Location: The trendy club
Posted: 13th Nov 2006 20:12
you can't import .x objects into blender, you'll have to save your object as one of the types on the import list before you can import it.

Brains are for idiots.
Zeus
18
Years of Service
User Offline
Joined: 8th Jul 2006
Location: Atop Mount Olympus
Posted: 13th Nov 2006 20:16 Edited at: 13th Nov 2006 20:19
DOGAL doesn't export anything else.
SimSmall
20
Years of Service
User Offline
Joined: 7th Aug 2004
Location: United Kingdom
Posted: 13th Nov 2006 23:04
Have you got a link for this? It doesn't seem to be showing up in google (strange but true)
greenlig
21
Years of Service
User Offline
Joined: 30th Aug 2003
Location: Melbourne
Posted: 13th Nov 2006 23:31 Edited at: 13th Nov 2006 23:32
In 2.42a you can import and export .X files....that said, if there is an error, it means that the type of .X DOGA exports isnt the same as the type Blender imports.

Just use blender for the whole process!!

greenlig

Blender3D - GIMP - WINXP - DBPro
Zeus
18
Years of Service
User Offline
Joined: 8th Jul 2006
Location: Atop Mount Olympus
Posted: 13th Nov 2006 23:59
Good idea!

@SimSmall: Look at the thread by CPU in 3D Chat Board! HIH!
big fella
21
Years of Service
User Offline
Joined: 11th Apr 2003
Location:
Posted: 15th Nov 2006 09:05
You can export from DOGA into blender by exporting a 3DFace DXF,scale around .01, then import into blender.
moogal
18
Years of Service
User Offline
Joined: 28th Dec 2005
Location: Iacon City
Posted: 27th Nov 2006 23:05
I didn't think Doga was even a modeler. (I mean it lets you make things out of primitives, but how special is that really?) You should try the free version of Metasequoia, or just use Wings for that matter. Both are quite nice.

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