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FPSC Classic Product Chat / [LOCKED] A joystick with FPSC ?????

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G4fan
17
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Joined: 21st Oct 2006
Location: in my car, driving on and on. . .
Posted: 14th Nov 2006 02:04
Hello, everyone.

I was wondering if anyone knows if it's possible to rig a joystick to FPSC and make it work. Is this possible? I don't think it says anything about this in the manual.

Sean
FredP
Retired Moderator
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Joined: 27th Feb 2006
Location: Indiana
Posted: 14th Nov 2006 04:09
Google the word "joytokey".
That program might help you.
I think you will find FPSC works better with the keyboad/mouse than with a joystick.

Les Horribres
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Location: My Name is... Merry
Posted: 14th Nov 2006 05:05
If I am not mistaken, DBP implements a joystick interpreter, so the 'addition' should be simple.

Wisemen are hard to find, they are tarnished by sayings and quotes that are not of their true nature.
G4fan
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Location: in my car, driving on and on. . .
Posted: 2nd Dec 2006 15:33
That's great. Thank you. DBP is a stranger to me. Just like this guy.



My first game: "Wars of Crime"-5% completed
Nickydude
Retired Moderator
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Location: Look outside...
Posted: 2nd Dec 2006 15:52
Would implementing a joypad be as simple?


G4fan
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Location: in my car, driving on and on. . .
Posted: 9th Dec 2006 00:54
Beats me. I decided not to go with the joystick thing.

My first game: "Wars of Crime"-5% completed
keithml
19
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Joined: 25th Jul 2005
Location: Florida
Posted: 9th Dec 2006 05:29 Edited at: 9th Dec 2006 05:30
Just my two cents, since I brought this up a year ago and got flamed. But, I think this is a major issue with FPSC. Though there are utilities out there you can go through and set up your joystick/joypad to function through the keyboard interface, having people playing the games we create be able to just pick up their joy whatever and use it without them setting up some arcane utility seems like a pretty basic feature to be missing from the game.

Just as an aside, I personally play games over my TV from my PC and despite having a small remote keyboard, it is not the same experience as using a joystick/pad/whatever. After all, as a developer, I am in front of the keyboard every day.
G4fan
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Joined: 21st Oct 2006
Location: in my car, driving on and on. . .
Posted: 9th Dec 2006 14:57
Well, okay, if you are a developer, we would sort of know that you spend your time at a keyboard. And as I said before, I decided not to go along with the idea. I heard form several other guys that FredP was right.

My first game: "Wars of Crime"-5% completed
SunnyKatt
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Joined: 16th Sep 2006
Location: USA
Posted: 13th Dec 2006 01:46
there is a pistol-mouse you can buy, made especially for fps's. works like a mouse i think

IM NEVER ONLINE TILL SOMETIME AT NIGHT!!! god dont expect me to be sitting at my computer all the time
G4fan
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Location: in my car, driving on and on. . .
Posted: 17th Dec 2006 14:47
Ohh, O.k.

That would add a twist. Almost like an arcade game.

My first game: "Wars of Crime"-23% completed
Candle_
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Joined: 29th May 2006
Location: kindergarten
Posted: 17th Dec 2006 21:24
Remapping a Joystick to Keyboard or Mouse

Important Notes
Although a joystick button or axis can be remapped to become a key or mouse button, it cannot be remapped to some other joystick button or axis. That would be possible only with the help of a joystick emulator such as PPJoy.
AutoHotkey identifies each button on a joystick with a unique number between 1 and 32. To determine these numbers, use the joystick test script.
Making a Joystick Button Send Keystrokes or Mouse Clicks
Below are three approaches, starting at the simplest and ending with the most complex. The most complex method works in the broadest variety of circumstances (such as games that require a key or mouse button to be held down).

Method #1: This method sends simple keystrokes and mouse clicks. For example:

Joy1::Send {Left} ; Have button #1 send a left-arrow keystroke.
Joy2::Click ; Have button #2 send a click of left mouse button.
Joy3::Send a{Esc}{Space}{Enter} ; Have button #3 send the letter "a" followed by Escape, Space, and Enter.
Joy4::Send Sincerely,{Enter}John Smith ; Have button #4 send a two-line signature.

AutoHotkey is a free, open-source utility for Windows. With it, you can:

Automate almost anything by sending keystrokes and mouse clicks. You can write macros by hand or use the macro recorder.
Create hotkeys for keyboard, joystick, and mouse. Virtually any key, button, or combination can become a hotkey.
Expand abbreviations as you type them. For example, typing "btw" can automatically produce "by the way".
Create custom data entry forms, user interfaces, and menu bars. See GUI for details.
Remap keys and buttons on your keyboard, joystick, and mouse.
Respond to signals from hand-held remote controls via the WinLIRC client script.
Run existing AutoIt v2 scripts and enhance them with new capabilities.
Convert any script into an EXE file that can be run on computers that don't have AutoHotkey installed.
Getting started might be easier than you think. Check out the quick-start tutorial.

http://www.autohotkey.com/

G4fan
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Location: in my car, driving on and on. . .
Posted: 20th Dec 2006 02:25
Cool, you have all your research in line. This will be helpful for someone who decided to go with the idea.

My first game: "Wars of Crime"-23% completed
bass guy1669
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Location: The Zone
Posted: 31st Mar 2007 18:25
i use pinnicle game profiler and it works great for me just a few little bugs
Silvester
18
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Joined: 7th Dec 2005
Location: Netherlands
Posted: 31st Mar 2007 18:30
If i wanted this i just edited the FPSC source

Cyborg ART
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Joined: 14th Jan 2007
Location: Sweden - Sthlm
Posted: 1st Apr 2007 21:25
Why use a joystick to FPSC games???
You cant even drive planes!!!

Visit us at www.freewebs.com/bigvikinggames , you can find our new free games and new free models.
Smitho
18
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Joined: 23rd Feb 2006
Location: Blackpool, England
Posted: 1st Apr 2007 23:21
Haha what a bunp!
Im sick of this..

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