Sorry your browser is not supported!

You are using an outdated browser that does not support modern web technologies, in order to use this site please update to a new browser.

Browsers supported include Chrome, FireFox, Safari, Opera, Internet Explorer 10+ or Microsoft Edge.

FPSC Classic Product Chat / Model pack 5 problem (could u take a look Jon)

Author
Message
Storm 6000
19
Years of Service
User Offline
Joined: 10th Oct 2004
Location:
Posted: 14th Nov 2006 02:12
I have model pack 5 and i tried giving entities the weapond from this pack but the muzzle flashing arnt in the correct place and the gun spec only seems to affect the plays version of the gun screenie attached got any idea why its not comming from the barrel lol?

Thanks
Adam
Storm 6000
19
Years of Service
User Offline
Joined: 10th Oct 2004
Location:
Posted: 14th Nov 2006 02:14
sorry must have made a mistake with attachment its not there i will try again

Thanks
Adam

Attachments

Login to view attachments
Deathcow
FPSC Reloaded Backer
18
Years of Service
User Offline
Joined: 13th Nov 2005
Location: Right here!
Posted: 14th Nov 2006 10:50
I've noticed this problem too

www.combatjunkies.co.uk
Jon Fletcher
19
Years of Service
User Offline
Joined: 7th May 2005
Location: Taunton, UK
Posted: 14th Nov 2006 12:28
this could be a problem due to the firespot on the biped of the characters is too close, and the guns may be too long, i could look into this, but it may just be the rig for the character, in such a case i cant do much, except force the gun to go behind the flash and out of the characters hands.

perhaps there i need to place a firespot on the VWEAP?

thanks for telling me, i'll see what i can do.


Storm 6000
19
Years of Service
User Offline
Joined: 10th Oct 2004
Location:
Posted: 14th Nov 2006 16:25
thanks my game im working on was goin to have enemy with your amazing weapons , prhasp TGC can help after all it is an offical pack now and all of there weapons work out fine dispite the length they might be able to shed some light on the situation

Thanks
Adam
Airslide
19
Years of Service
User Offline
Joined: 18th Oct 2004
Location: California
Posted: 15th Nov 2006 01:20
Jon - this is real easy. Just open up the model, add a bone on the muzzle and call it 'FIRESPOT'. Then FPSC read that from the gun and puts it in the right place, regardless of where it is on the character I'm doing that for all of them myself, its not really hard if you can re-export it the right way

Jon Fletcher
19
Years of Service
User Offline
Joined: 7th May 2005
Location: Taunton, UK
Posted: 16th Nov 2006 00:04
yes, i just wasnt aware of placing those on the VWEAP!

when i was testing, i guess that because the characters were shooting at me and pointing in my direction, i didnt notice these errors.

i will start working on these errors soon.


Storm 6000
19
Years of Service
User Offline
Joined: 10th Oct 2004
Location:
Posted: 19th Nov 2006 23:38
so when these are fixed will an update be released?

Thanks
Adam

Login to post a reply

Server time is: 2024-10-08 19:29:31
Your offset time is: 2024-10-08 19:29:31