Okay, I already made one a while ago, but its long outdated (lacks Save and Load for one) and could be way better. Now, I can't start NOW, becuase the new source isn't avialable, but as soon as it is I'm going to.
There are three areas where I plan on adding major enhacements:
*Timing System (Enity Timers)
*Weapons System (Shotguns - pump and one-shell at a time reload, change rate of fire, ect)
*Frame Timing System (Will speed up the game to appear normal when framerate is low)
Now, There aren't any suggestions I can take for the last one, but I want ideas for the first two. I'll be releasing in stages so you guys won't have to wait as long, but again, I have to wait till the source comes out
= Options simply turned on or off with values of 1 or 0
= Options with specifications (ex: Rate of Fire)
Weapons System Ideas:
Shotgun Mode (One-Shell-At-A-Time Reload, Pump after Shoot)
No-Auto Reload (Does not reload automaticly when empty)
No-Full Reload (Prevents Reloading when Clip is Full)
Empty Clip Reload Only (Must require an empty clip to reload, like an M1 Garand)
Rate of Fire Mod (Changes how fast auto weapons fire)
[Flak]Use Decals instead of explosions
[Flak]Rubble (Amount of rubble peices/debris thrown out upon explosion, either rock or metal meshes with various textures depending on material of surface on which the explosion occurs)
[Flak]Rocket Trail (put in number for smoke decal just like a weapon and smoke will trail from rocket)
To explain the Rubble feature in a bit more detail, I'm hoping I'll be able to make little peices of debris using models already coming with FPSC (medal and rock) that are really small thrown into the air upon an explosion. Each would receive a diffrent texture depending on the type of material the explosion occurs on, EX: Wood would make stone peices covered in a wood texture fly out, stone would make stone peices covered in a stone texture fly out, metal would make metal peices fly out w/metal texture, ect.
Finally I have a really easy to do fix to make the scortch mark work with flak that will be in the first release.
So if there are any weapon enhacements you want (excluding duel weilding) or specific functions for timers, please tell me! I wouldn't mind hearing of any minor bugs to that I may be able to fix.
EDIT: To clear some things up, most of the weapon enhacements should work together, though the shotgun for example will automaticly enable 'No-Full Reload'