Sorry your browser is not supported!

You are using an outdated browser that does not support modern web technologies, in order to use this site please update to a new browser.

Browsers supported include Chrome, FireFox, Safari, Opera, Internet Explorer 10+ or Microsoft Edge.

Work in Progress / Battlestar Galactica -Left Behind-

Author
Message
Gaius Baltar
18
Years of Service
User Offline
Joined: 14th Nov 2006
Location:
Posted: 15th Nov 2006 01:27
I am making a Battlestar Galactica Viper pilot sim game. It is much more close to the way space fights are depicted in the new SciFi TV series.

Attachments

Login to view attachments
Gaius Baltar
18
Years of Service
User Offline
Joined: 14th Nov 2006
Location:
Posted: 15th Nov 2006 01:48






More Screenshots
The crazy
19
Years of Service
User Offline
Joined: 20th Jan 2005
Location: Behind you
Posted: 15th Nov 2006 02:03
I'm digging all the glowing and whatnot... is it hdr or something?

Gaius Baltar
18
Years of Service
User Offline
Joined: 14th Nov 2006
Location:
Posted: 15th Nov 2006 02:05
Its a post bloom effect that I picked up from this site. If you have ever seen the show, they use a very similar effect in most of the space scenes.
UFO
19
Years of Service
User Offline
Joined: 11th Oct 2005
Location:
Posted: 15th Nov 2006 02:29
Cool. I love Battlestar Galactica. This looks really cool, and the ship model is excellent.

BTW - Why is your name Gaius (Its actually spelled Guyus) Baltar? He's evil in a disgusting and annoying way. I certainly wouldn't want to be associated with him.

Keep up the good work and please release a demo soon...






...or no more Mr nice Guyus!


- definitely one of the best quotes from the series...

Gaius Baltar
18
Years of Service
User Offline
Joined: 14th Nov 2006
Location:
Posted: 15th Nov 2006 02:32
I think Gaius is a great character, he's so flawed. And that is a great quote!!! But it is spelled Gaius. Check SciFi.com. And a demo should be available pretty soon.
Gaius Baltar
18
Years of Service
User Offline
Joined: 14th Nov 2006
Location:
Posted: 15th Nov 2006 03:43
I am still having to wait various lengths of time to post, due to my being new here. So you'll have to excuse the time between my posts.
Steve J
18
Years of Service
User Offline
Joined: 22nd Apr 2006
Location: Vancouver, Washington
Posted: 15th Nov 2006 05:59
That is great! I was planning on making my space sim for the Nvidia comp, and then modding it to fit bsg=D I love that show with a passion.

http://phoenixophelia.com

Steve J, less, and less Controversial!
Blastwave man
18
Years of Service
User Offline
Joined: 12th Sep 2006
Location: ...don\'t look behind you.
Posted: 15th Nov 2006 17:01
i'm a huge fan of the older series, it was great. havn't seen the newer series, but my friends say it's as addicting as Stargate SG-1...which i also love. Looking nice, will we have some scion to shoot at in the demo?

BWM


"I wish I was a wizard, becuase then I could wave my wand and perfect code would just appear."
UFO
19
Years of Service
User Offline
Joined: 11th Oct 2005
Location:
Posted: 15th Nov 2006 18:16
Quote: "But it is spelled Gaius. Check SciFi.com"

Whoops . When I searched "Gaius Baltar", it told me to try "Guyus Baltar". I must have spelled it incorrectly. I don't really know what I did.
Sorry

Quote: "And a demo should be available pretty soon."

yay! Can't wait!

Jna99
19
Years of Service
User Offline
Joined: 3rd Nov 2005
Location: Portugal
Posted: 15th Nov 2006 21:19
Gaius Baltar I have a question about the camera is your outside camera "still" or if you turn left it shifts left?


p.s I leave my B5:Space Sim pic

Attachments

Login to view attachments
Gaius Baltar
18
Years of Service
User Offline
Joined: 14th Nov 2006
Location:
Posted: 15th Nov 2006 22:04
Jna99 - Great looking still my friend, as for my outside camera... It faces the center of the object, and if you manuver the craft, the camera will not rotate, but does continue to track its position.

Because it is a Sim game, the outside camera is not used in combat, you can either choose the cockpit, or hud.

Note- The cockpit screenshot that I have is of a temp cockpit, the one I am working on is much more realistic, and close to what appears in the show.
Jna99
19
Years of Service
User Offline
Joined: 3rd Nov 2005
Location: Portugal
Posted: 16th Nov 2006 02:15 Edited at: 16th Nov 2006 02:16
Gaius my first version was using the same type of camera, probl is that if you don't have an outside reference you dont seem to be turning, so I started implementing a moving camera...the first was 10 LOC the second was 500 LOC...still your pics look great keep up the good work and if you have time try implement a moving camera its a lot of trouble but the results are astonishing!

Oh I forgot how many fps?
Gaius Baltar
18
Years of Service
User Offline
Joined: 14th Nov 2006
Location:
Posted: 16th Nov 2006 02:30
Jna99- I think I get what you are talking about, perhaps when I release the demo you could give me some pointers. In the mean time heres a screenshot from today.

Steve J
18
Years of Service
User Offline
Joined: 22nd Apr 2006
Location: Vancouver, Washington
Posted: 16th Nov 2006 02:53
Nice! What is that object that glows? I have a question: How are you doing the camera? It looks like it follows at different angles.

http://phoenixophelia.com

Steve J, less, and less Controversial!
Gaius Baltar
18
Years of Service
User Offline
Joined: 14th Nov 2006
Location:
Posted: 16th Nov 2006 03:01
Steve J - The glowing object is a star. At this angle it's hard to see it. As for the camera, it follows a target object, in this case the ship, and I can hold down a mouse button and rotate around the object, and then with the scroll I can zoom in and out.
Aaron Miller
18
Years of Service
User Offline
Joined: 25th Feb 2006
Playing: osu!
Posted: 16th Nov 2006 07:23
That's amazing looking! Keep up the good work.

GameDeveloper, make your own games with a drag-and-drop interface. Basically t3dgm+fpsc editor combined.
http://forum.thegamecreators.com/?m=forum_view&t=86045&b=8&p=2
dark coder
22
Years of Service
User Offline
Joined: 6th Oct 2002
Location: Japan
Posted: 16th Nov 2006 09:04
Very cool, I hope you add and tweak all the thrusters so they act just like in the show, I love how they use the momentum to attack things, rarely seen in sci-fi series , make sure you put a bunch of toasters in there too .

Hallowed are the ori.
Jna99
19
Years of Service
User Offline
Joined: 3rd Nov 2005
Location: Portugal
Posted: 16th Nov 2006 12:29
Dark coder the thruster is not very difficult problem is having camera act in a way that doesn't interfere with the movement...
Gaius Baltar
18
Years of Service
User Offline
Joined: 14th Nov 2006
Location:
Posted: 16th Nov 2006 14:44
dark coder - I have the game working as seen on the TV show. I understand what you mean when you say they use their momentum unlike Star Wars or Star Trek. In this game you can thrust in one direction, and then with the RCS(Reaction Control System) turn you ship around 360 degrees and still keep your forward momentum. Like you see in the show, you can be running from a ship, and turn around backwords to take some shots at it, while still keeping your forward momentum.
Kentaree
22
Years of Service
User Offline
Joined: 5th Oct 2002
Location: Clonmel, Ireland
Posted: 16th Nov 2006 15:17
That's cool, is there an easy way to recover proper control of your ship then though?

Gaius Baltar
18
Years of Service
User Offline
Joined: 14th Nov 2006
Location:
Posted: 16th Nov 2006 22:46
Kentaree - Yes I have two modes for the RCS, a computer assisted RCS, and unassisted. If your ship were to be damaged, you may lose computer assistance.
Gaius Baltar
18
Years of Service
User Offline
Joined: 14th Nov 2006
Location:
Posted: 16th Nov 2006 23:04
Again I would like to apologize for the time between posts, apparently I am still not to be trusted.
Steve J
18
Years of Service
User Offline
Joined: 22nd Apr 2006
Location: Vancouver, Washington
Posted: 17th Nov 2006 01:43
Is Gaius ever to be trusted?

http://phoenixophelia.com

Steve J, less, and less Controversial!
UFO
19
Years of Service
User Offline
Joined: 11th Oct 2005
Location:
Posted: 17th Nov 2006 02:55
Quote: "Is Gaius ever to be trusted?"



It takes around 1 to 2 weeks, if you don't do anything stupid. I'm sure they trust you, but everyone has to go through those few weeks even if the MODS think that you are the most trustworthy person on the planet.

Gaius Baltar
18
Years of Service
User Offline
Joined: 14th Nov 2006
Location:
Posted: 17th Nov 2006 04:24
Here is the start of the HUD for the game. It's very basic right now, but the finished product will be a bit more polished. I will be releasing a very simple demo in a week or two.



I suppose I better start working on a site.
tommie
18
Years of Service
User Offline
Joined: 13th Oct 2006
Location: Belgium
Posted: 17th Nov 2006 19:23
wow!!!! nice man
Alquerian
18
Years of Service
User Offline
Joined: 29th Mar 2006
Location: Reno Nevada
Posted: 17th Nov 2006 19:31
Gaius - Great work thus far! I am a huge fan of the new BSG series, haven't seen an episode that I haven't loved. Your work looks really nice and realistic, it would be sweet to see this turn out like it does in the series. I was wondering, were you going to add camera shake when you accelerate? Oh, and if you haven't already done so, get EZRotate, you are gonna need it on this expedition

"We are what we repeatedly do. Excellence, therefore, is not an act, but a habit." - Aristotle
Gaius Baltar
18
Years of Service
User Offline
Joined: 14th Nov 2006
Location:
Posted: 17th Nov 2006 19:44
Thank you for the comment Tommie.

Alquerian - Thanks for the comments as well, actually that is something that I didn't even consider(Camera Shaking). I will most certainly have to work on that, it is a major part of flight in the show. Thanks for the input.
Steve J
18
Years of Service
User Offline
Joined: 22nd Apr 2006
Location: Vancouver, Washington
Posted: 18th Nov 2006 01:25
New episode of BSG tonight! Gaius, get this a bit higher quality (trust me, not that much more, right now it is amazingly great gfx), and you might go to SCI-FI and ask them to sponsor the game, and help sell it. Cant wait for the Demo!

http://phoenixophelia.com

Steve J, less, and less Controversial!
Gaius Baltar
18
Years of Service
User Offline
Joined: 14th Nov 2006
Location:
Posted: 18th Nov 2006 05:34
Just got done watching the new episode. I must say I am ready to do some more coding/modeling. Thanks for the comments Steve J. I will be posting some shots of the Lion's Head Nebula in the coming days.
Dared1111
18
Years of Service
User Offline
Joined: 25th Oct 2006
Location:
Posted: 18th Nov 2006 10:46
Hey, cool and very ace, i love the ship fights and this is very accurate to the tv show. What are the benifits of the computer assistance

Moenex is started in Dbpro!see:http://www.freewebs.com/memexthegame/index.htm
Gaius Baltar
18
Years of Service
User Offline
Joined: 14th Nov 2006
Location:
Posted: 18th Nov 2006 14:29
Dared1111 - Well in space there is no friction due to the lack of pressure, so if you pitch your ship upward via the RCS, it would continue to thrust up unless you were to counter thrust. The Computer Assist mode will automaticly counter thrust for you, also the Computer Auto Stop will automaticly stop your ship. Think of it as the RCS Computer Assist is an auto rotational stop, and the Computer Stop Assist is an auto linear stop. The Gents on the Apollo 13 could have used it.
Steve J
18
Years of Service
User Offline
Joined: 22nd Apr 2006
Location: Vancouver, Washington
Posted: 18th Nov 2006 20:52
Gaius, the New Episode was the only one so far that didnt have gaius as a main character! I cant wait to see the Lions Head Nebula! Is the storyline going to be tv based, or your own?

http://phoenixophelia.com

Steve J, less, and less Controversial!
Dared1111
18
Years of Service
User Offline
Joined: 25th Oct 2006
Location:
Posted: 18th Nov 2006 21:01
cool thanks, never thought of that.
Will there be any main ship levels like the land attacks

Moenex is started in Dbpro!see:http://www.freewebs.com/memexthegame/index.htm
Gaius Baltar
18
Years of Service
User Offline
Joined: 14th Nov 2006
Location:
Posted: 19th Nov 2006 14:57
Dared111 - I am dreading making any autmospheric flight... So in the first couple version there will not be any land attacks.

Steve J - The storyline will be my own, however the main version of this game is Multiplayer, the single player will only be a small tutorials.
indi
22
Years of Service
User Offline
Joined: 26th Aug 2002
Location: Earth, Brisbane, Australia
Posted: 21st Nov 2006 09:57
very impressive shots,

The idea of space flight "fighting" deems to have its own special real world tactics for when we as humans get up there to duel it out.

dark coder
22
Years of Service
User Offline
Joined: 6th Oct 2002
Location: Japan
Posted: 21st Nov 2006 12:33
Looking very nice , allways loved the design of the old Mk2, and I too am making a space sim, however it's for the Nvidia compo, and not based on bsg, hope to see some demos of this soon, as I played the bsg mod for bf2 and that was awsome, flying with 0 grav and blowing the crap out of vipers/raiders, fun times shame they had missiles though :/.

Hallowed are the ori.
Gaius Baltar
18
Years of Service
User Offline
Joined: 14th Nov 2006
Location:
Posted: 21st Nov 2006 23:53
Indi - Very true.

dark coder - I very much like the MK2s as well. I will have a demo out soon enough.

I will have some screenshots of the Lions Head Nebula up in the next few days. Also I am working on the sound effects, which is giving me a larger fit than I thought it would. Very hard to find/produce some Battlestaresque sound effects.
Dared1111
18
Years of Service
User Offline
Joined: 25th Oct 2006
Location:
Posted: 24th Nov 2006 17:43
I'd be glad to help, just ask...

Moenex is started in Dbpro!see:http://www.freewebs.com/memexthegame/index.htm
Gaius Baltar
18
Years of Service
User Offline
Joined: 14th Nov 2006
Location:
Posted: 24th Nov 2006 19:13
Dared1111 - That is something that I had not considered, turning this project into a group one, however for the game's sake that may be a good idea. I will be hitting the code and media hard tonight to try and produce some screenshots of the Lions Head Nebula, and getting the demo up and going. Once I release the demo, we'll see what happens. Don't tell anyone, but I am at work right now... Check back tonight for the screenshots. Also thank you very much for the offer, and I may have to take you up on it.
Steve J
18
Years of Service
User Offline
Joined: 22nd Apr 2006
Location: Vancouver, Washington
Posted: 24th Nov 2006 22:21
tonight??! Isnt there a new episode of BSG? (There Better Be...)

http://phoenixophelia.com

Steve J, less, and less Controversial!
Gaius Baltar
18
Years of Service
User Offline
Joined: 14th Nov 2006
Location:
Posted: 25th Nov 2006 04:46
Steve J - Yes there was a new Episode! Very good I might add. Here is the screenshot I promised.



A work in progress of the Lions Head Nebula.
Mr Tank
21
Years of Service
User Offline
Joined: 25th Nov 2002
Location: United Kingdom
Posted: 25th Nov 2006 06:27
Looks sweet. I'll be interested in seeing the zero drag space-o-physics in action.


You'll be able to click on this someday.
Steve J
18
Years of Service
User Offline
Joined: 22nd Apr 2006
Location: Vancouver, Washington
Posted: 25th Nov 2006 07:37
Grr, stupid sci-fi isnt showing it until december 1st=(

http://phoenixophelia.com

Steve J, less, and less Controversial!
Gaius Baltar
18
Years of Service
User Offline
Joined: 14th Nov 2006
Location:
Posted: 25th Nov 2006 15:20
Steve J - Dec. 1st!? Then what was that on my DVR? Am I an Episode behind and didn't know it? Strange...
The Wilderbeast
19
Years of Service
User Offline
Joined: 14th Nov 2005
Location: UK
Posted: 25th Nov 2006 16:10
looks great! can't wait for a demo...

zzz
19
Years of Service
User Offline
Joined: 13th Nov 2005
Location: Sweden
Posted: 25th Nov 2006 16:38
This looks really good! Nice work man.

Steve J
18
Years of Service
User Offline
Joined: 22nd Apr 2006
Location: Vancouver, Washington
Posted: 26th Nov 2006 05:26
@Gaius: 0.o Was it the one with the guy appearing out of nowhere, trying to kill adama? If so that is 2 weeks ago episode=P

http://phoenixophelia.com

Steve J, less, and less Controversial!
Dared1111
18
Years of Service
User Offline
Joined: 25th Oct 2006
Location:
Posted: 26th Nov 2006 10:04
are there any boundries to the levels?

Moenex is started in Dbpro!see:http://www.freewebs.com/memexthegame/index.htm

Login to post a reply

Server time is: 2024-11-23 22:48:20
Your offset time is: 2024-11-23 22:48:20