Sorry your browser is not supported!

You are using an outdated browser that does not support modern web technologies, in order to use this site please update to a new browser.

Browsers supported include Chrome, FireFox, Safari, Opera, Internet Explorer 10+ or Microsoft Edge.

FPSC Classic Product Chat / small question

Author
Message
code65
18
Years of Service
User Offline
Joined: 29th Sep 2006
Location:
Posted: 15th Nov 2006 04:10
Not sure if its a bug or not so incase it's not I posted here but if it is sorry for post in wrong spot. Anyway I had a friend test my game and he said he could hear people walking when there in diffrent rooms even when all doors are shut. So I went in my game just to see for ym self I heard them as well about two rooms or so away. So my question is, is there a way so you don't hear them till you eather open the door or get next to the door. My last question is, when playing the game or testing it, I have about four people in one room and only one walks/shoots at a time, even if you shoot at another one the one you shoot wont move or shoot back neather will the other two, just one. Once the one dies then another will start but only one at a time, and my question for that is how do I get it for them all to shoot right when they see me or when they get hit.

Thanks.
Luke314pi
18
Years of Service
User Offline
Joined: 11th Apr 2006
Location: Minneapolis, MN
Posted: 15th Nov 2006 15:09
If you don't want to hear people until you get close to that room, then make it so they don't spawn until then using trigger zones.

code65
18
Years of Service
User Offline
Joined: 29th Sep 2006
Location:
Posted: 15th Nov 2006 18:12
now why didnt I think of that, Thanks =)
code65
18
Years of Service
User Offline
Joined: 29th Sep 2006
Location:
Posted: 15th Nov 2006 18:25
im not really good with triggers, how do i get them to work? i looked in manual but didnt really see anything helping, maybe i missed something, will keep looking
Luke314pi
18
Years of Service
User Offline
Joined: 11th Apr 2006
Location: Minneapolis, MN
Posted: 15th Nov 2006 22:48 Edited at: 15th Nov 2006 22:49
Give the enemy a unique name, like Bob. Set his Spawn at Start to No, his Maximum Spawn to 1, and his Number to Spawn to 1. Make a trigger zone. Change the main script to zoneactivate.fpi, and in the ifused box, put Bob. Now when your player enters the trigger zone, Bob will spawn wherever you placed him.

code65
18
Years of Service
User Offline
Joined: 29th Sep 2006
Location:
Posted: 15th Nov 2006 23:45
to spawn oh say 2 people in the same room make both names the same and so it like you said?
Silent Thunder
18
Years of Service
User Offline
Joined: 6th Feb 2006
Location: The Ship
Posted: 16th Nov 2006 00:08
yes, make them have the exact same name, or use two different trigger zones.

code65
18
Years of Service
User Offline
Joined: 29th Sep 2006
Location:
Posted: 16th Nov 2006 01:47
ok thanks
code65
18
Years of Service
User Offline
Joined: 29th Sep 2006
Location:
Posted: 16th Nov 2006 02:01
well i cant use triggers, right when i put it, it says object already exists and so on

Login to post a reply

Server time is: 2024-11-25 18:56:34
Your offset time is: 2024-11-25 18:56:34