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Work in Progress / Alpha 3000

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2D Analyst
AGK Developer
20
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Joined: 2nd May 2004
Location:
Posted: 15th Nov 2006 05:17 Edited at: 26th Nov 2006 22:17
Alpha 3000 with online Top Score Board!!!

Here are some screen shots:






Feel free to leave positive or negative feedback..it'll only help me with my game design.

Link to download the game:

http://simpoware.com/games/Alpha%203000%20V1.10.rar

www.simpoware.com
Chris Franklin
19
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Joined: 2nd Aug 2005
Location: UK
Posted: 15th Nov 2006 18:04
UFO
19
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Joined: 11th Oct 2005
Location:
Posted: 15th Nov 2006 18:23 Edited at: 25th Nov 2006 18:16
Nice and very polished demo. I thought it was a little too slow and I would like to be able to shoot faster than one bullet on the screen at a time. It makes it a little too hard.

Here's a screenshot for you people:


2D Analyst
AGK Developer
20
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Joined: 2nd May 2004
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Posted: 15th Nov 2006 21:16 Edited at: 20th Nov 2006 21:25
Okay...I guess my game is very crappy that's why I haven't received any feedback or people is too lazy to download since there aren't much screen shots.

www.simpoware.com
indi
22
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Joined: 26th Aug 2002
Location: Earth, Brisbane, Australia
Posted: 24th Nov 2006 07:13
screenshots helps people with less bandwidth evaluate there decision to download.
screenshots helps people also decide if they want to play the game etc..
be very careful UFO even asterix insults can be a medium for a noobslap.

2D Analyst
AGK Developer
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Joined: 2nd May 2004
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Posted: 26th Nov 2006 22:16
The game have been updated. Check above post for screen shots.

http://simpoware.com/games/Alpha%203000%20V1.10.rar

www.simpoware.com
UFO
19
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Joined: 11th Oct 2005
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Posted: 26th Nov 2006 22:54
Much better. Its really fun now. I have 2 more suggestions though:

*Make the laser enemy's lasers longer, so they are a little more challenging.
*Make it so the player can keep down the space bar, and the ship continues to shoot.

Good job

And sorry to Chris if my earlier post was offensive. It was uncalled for.

Mr Tank
21
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Joined: 25th Nov 2002
Location: United Kingdom
Posted: 27th Nov 2006 00:32
This is cool. After about 20000 points only the green ships appear, and it becomes extremely easy.
I think you should have an alternate control scheme where, when the fire button is depressed, you have autofire, and when it is not depressed, you automatically charge the super-weapon. This would offer virtually the same functionality as your current scheme, since there (as far as i can tell) is no penalty for charging your weapon and keeping it charged for any amount of time. You would still be able to tap fire to shoot in a more measured way in this mode, provided the time between shots in autofire is greater than the time it takes to tap the key.


You'll be able to click on this someday.
2D Analyst
AGK Developer
20
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Posted: 27th Nov 2006 02:29 Edited at: 27th Nov 2006 02:30
@UFO thanks again for the feedback. Yeah I will tweak the AI a bit more and also add new ones as well. I was thinking of letting the player hold spacebar to continue shooting, but then there's no super charge attack.

@Mr Tank the auto fire is a good idea and I will keep that in mind. I want to keep the control as simple as possible using 1 button for shooting only. The enemy is not setup through out the game yet, but will soon.

My original plan was to make the gameplay in unlimited time, but not many people will play that long. I decided to make the game 15 mins long with 3 bosses to battle. Thanks for the feedback!!!!

www.simpoware.com
Grog Grueslayer
Valued Member
19
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Joined: 30th May 2005
Playing: Green Hell
Posted: 27th Nov 2006 20:52
The game was great. I love the look of the explosions. The only thing that bugged me was you have to use the keyboard. It would have greater appeal to the masses if it could use the mouse too... even when the game is over you can have buttons to play again or quit.
2D Analyst
AGK Developer
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Posted: 28th Nov 2006 02:09
@Grog thanks for the feedback.. I will add in mouse control later on and also will make the control system as user friendly as possible

www.simpoware.com
Hobgoblin Lord
19
Years of Service
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Joined: 29th Oct 2005
Location: Fall River, MA USA
Posted: 8th Dec 2006 01:31
Pretty good so far but once you get up around lvl 10 speed the game enemies drop to just 1 green ship at a time, I had ti suicide my guy to end it

On the bright side I have the high online score by about 13k

http://www.cafepress.com/blackarrowgames
Check out my great stuff here
2D Analyst
AGK Developer
20
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Joined: 2nd May 2004
Location:
Posted: 8th Dec 2006 18:16
@Hobgoblin Lord Thanks for the feedback.

Update on my progress:
1- Added 1 new AI Type
2- Added 1 Boss (Will add 2 more boss later)
3- 15 Min Gameplay Target

www.simpoware.com

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