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3 Dimensional Chat / apostle semi automatic pistol model.

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Screwed Over
18
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Joined: 9th Jul 2006
Location: nowhere and everywhere
Posted: 17th Nov 2006 14:59 Edited at: 17th Nov 2006 15:00
simply, heres a gun i made for a game, but it needs to be PERFECT (<-- not shouting) so i want you guys here too tell me how it can be improved. heres a screenie:

simple history behind: the gun is an experimental pistol from a company called apostle guns, and has some how made its way onto the black market.

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Crazy Ninja
19
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Joined: 27th Aug 2005
Location: Awesometon
Posted: 17th Nov 2006 15:20
it looks really flat...

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Screwed Over
18
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Joined: 9th Jul 2006
Location: nowhere and everywhere
Posted: 17th Nov 2006 15:21
Quote: "really flat"

how exactly? do you mean the texture? or the model?

dark donkey
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Posted: 17th Nov 2006 16:01
Quote: "how exactly? do you mean the texture? or the model?"

i think he means the model it looks a bit flat to me

Screwed Over
18
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Joined: 9th Jul 2006
Location: nowhere and everywhere
Posted: 17th Nov 2006 16:29 Edited at: 17th Nov 2006 16:29
hmmm, now you mention it it does, i've made it a bit thicker and unfortunatly had to remodel most of the barrel but heres the screenshot anyway.


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QuothTheRaven
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Joined: 2nd Oct 2002
Location: United States
Posted: 18th Nov 2006 01:14
You need to fake soft shadows on your texture. Lighting is key to making a texture look good. If your modeling program supports it, render the gun with light bouncing on. I gaurentee you it will look much better already, because human eyes are very keen to things that don't look lit properly. Your texture also has some tiling errors when it hits corners, probably due to the fact that it's hard to make one edge line up perfectly with another if they aren't touching in a paint program. Try copying one edge and pasting it mirror onto the other, and then fading it in to the regular texture. That way the two edges will line up with mirror textures and it will look seamless.

For your grip, try making that an inner bevel for the wood, not an outer bevel. And also reduce the contrast between shadow / highlight on all bevels, they look a bit extreme. The flat screws on the grip look ok, but I would probably replace them with more realistic looking ones.

Might want to add a hammer in the back of the model too. And I think you should fix up the trigger, it looks a little boxy. And maybe add a dark bar on the texture where the trigger meets the gun, so it looks like it has room to slide.

I also think it still needs to be thicker. Don't forget a clip is suppsed to go into the bottom of the gun. So you need room for the thickness of a bullt / casing, the clip itself, the mechanism to get the clip in, and the actual body of the gun.

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