Issues of Clipping and LOD or lack of them are the factors which currently reflect in the Serious Lagg Issue which inherently exists in the current FPSC engine source which the current Upgrades are being developed from.
In very large indoor levels of High complexity even with relative high numbers of characters activity in concentrated areas personally I have not found any problems with fps speeds at all using V1.04RC1. All speed issues are removed with max fps of 31 32 fps being returned constantly throughout all areas of levels even during player movement and where previously I had some significant drops offs in numerous specific areas.
In outdoor levels only I still have the Serious Lagg Issue in specific very limited spots as has always been the case. This is a separate issue from general overall fps gameplay speeds and is relative to the Culling and LOD or lack of as said used by FPSC.
The general gameplay speed issue which has been a major drawback affecting many aspects of gameplay at least for some it seems has been sorted. There are other numerous issues in V1.04RC1 that users are reporting that may need attention and those and other improvements perhaps are being moved forward by TGC. Overall for me it is a big improvement to the product overall from what it was some time back at V1 as the fps issue, the map object and script limits were show stoppers for me which kept FPSC effectively on my shelf. Now its back and my development can continue after many months on stop. It getting there as far as some of the major issues are concerned
The only other really serious issue I have is the Culling and LOD and resultant Serious Lagg Issue.
I would suggest that for the moment at least as it is a different ball game from most other issues in terms of the amount of work needed for a fix it may be something we may have to live with for the foreseeable future.
I see no option other than to live with it, build it out or find a workaround solution which is nigh on impossible but the options for users are limited. Its something that needs looking at by either TGC or users or it could kill many an opportunity to take adavantage of the other improvements being made and make some really good games with FPSC.
There are many improvements still that could be made but the Serious Lagg Issue really is a Serious Issue for the future of the Product in my humble opinion.
And its quite correct to say that applying fog on its own wont help at all.
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