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FPSC Classic Models and Media / whats is fpsc ready formats

Author
Message
Gangsta
18
Years of Service
User Offline
Joined: 16th Oct 2006
Location:
Posted: 20th Nov 2006 06:16
what do you all have to have for it to be fpsc ready

i can make you your clothes
(http://64329.spreadshirt.com)
Silent Thunder
18
Years of Service
User Offline
Joined: 6th Feb 2006
Location: The Ship
Posted: 20th Nov 2006 06:56
models have to be .x (directx) and textures are anything that you want pretty much.



Gangsta
18
Years of Service
User Offline
Joined: 16th Oct 2006
Location:
Posted: 20th Nov 2006 07:08
just x format and textures right

i can make you your clothes
(http://64329.spreadshirt.com)
tschwarz
19
Years of Service
User Offline
Joined: 13th Feb 2005
Location: 127.0.0.1
Posted: 20th Nov 2006 07:21
If you are talking a model, you will also need an .fpe file and an icon.

So, for a model to be FPSC ready it should have an .x file, a texture, a .fpe file and an icon that is 64x64 pixels.
Gangsta
18
Years of Service
User Offline
Joined: 16th Oct 2006
Location:
Posted: 20th Nov 2006 07:24
how do you make an fpe file format

i can make you your clothes
(http://64329.spreadshirt.com)
tschwarz
19
Years of Service
User Offline
Joined: 13th Feb 2005
Location: 127.0.0.1
Posted: 20th Nov 2006 07:46
1. Manually using Notepad
or
2. ECS - http://www.seqoiagames.com/seqoiacorp/index.html
or
3. Magic FPS - http://www.uberdroid.com/
Gangsta
18
Years of Service
User Offline
Joined: 16th Oct 2006
Location:
Posted: 20th Nov 2006 08:30
hey i did it but it loads in fpsc but its just a circle and its supposed to be a car

i can make you your clothes
(http://64329.spreadshirt.com)

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