Quote: "my beast of a monitor can go a fair bit higher than that. at the mo its 1280x1024x32"
I use a twin 19" FST monitor setup - each running at 1280x1024x32 too - because they tend to look fuzzy running at anything lower!
Quote: "Is the protection being applied for the sake of ultimately selling the matrix editor?"
No not really. I've always said that MatEdit would be a free tool for the DB community.
The new version will do the same as the old one and a lot more besides. It also does many of the original things a lot better.
But I've now more or less perfected the modular plug-in system I'd been working on which means that users can create their own plug-ins for it.
These can be anything from world editors to lightmap editors and are simply dropped into the modules directory.
If anyone creates a really useful one, then there's no reason that they can't sell it to anyone who wants it.
But it's not fair to me if others are making a profit from my work so I decided to have two versions:
* An unregistered free version which does everything the old version does plus more, (so I keep my promise that it would always be free). This version will
not run third-party modules.
* A registered version which allows you to use third-party modules written by me, yourself or others.
I was thinking of $5 to unlock the unregistered version...
As far as the screen rez is concerned, MatEdit 2006 is really only a shell which calls the modules. This makes it a lot smaller and faster than the old version - even in 1024x768 mode. You don't really do much work in it.
The modules can be designed to run in any resolution though.
Hopefully most of everyone's concerns will be answered at the weekend when I will release the screen rez/protection system demo.
Here's a screenshot of the 'shell' (sorry it's a bit on the big side at 1024x768 but it looked too fuzzy when reduced to 800x600):
TDK