Quote: "1. I was not aware of any change to the code which creates DDS files from non-DDS texture files during the build process. Have you conducted a side by side comparison between V1 and V104 RC2? You must ensure that the texture does not use texture division during the build process."
With V1, when you have a new segment or entity that uses a non-dds textures and you test your level, the engine builds a .dds texture file, a .bin file and a .dbo model file and uses those one instead of the original texture file format and the original model.
With V104RC2 the engine stopped doing that. When I hit test level the engine now uses the original texture instead and doesn't create a dds file anymore. It still creates the .bin file and .dbo model file, but no more .dds file.
Quote: "You must ensure that the texture does not use texture division during the build process."
I'm not totaly sure what this means, can you explain?