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FPSC Classic Product Chat / I have a problem with a weird thingy that keeps appearing

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G4fan
18
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Joined: 21st Oct 2006
Location: in my car, driving on and on. . .
Posted: 23rd Nov 2006 01:44
This is something that keeps appearing on the grid on FPSC. It appeared once, but just went away within a few hours.

Now, it reappeared. This time, the problem has lasted for a few days.

I was wondering if anyone saw this before and knows what to do about it. Thanks.

(It looks like has depth.)

Sean

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Silent Thunder
18
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Joined: 6th Feb 2006
Location: The Ship
Posted: 23rd Nov 2006 01:59
woa!

thats weird!

thats never happened to me



filya
18
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Joined: 23rd Aug 2006
Location: USA
Posted: 23rd Nov 2006 02:25
I get something like that in Milkshape sometimes (in the 3d perspective viewport) but never had that in FPSC

-- game dev is fun...but taking up too much time --
Deathcow
FPSC Reloaded Backer
19
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Joined: 13th Nov 2005
Location: Right here!
Posted: 23rd Nov 2006 03:13
Yea I've had this problem I think its to do with the patch with model pack 5. What video card are you using?

www.combatjunkies.co.uk
uman
Retired Moderator
20
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Joined: 22nd Oct 2004
Location: UK
Posted: 23rd Nov 2006 03:37
Can sometimes happen when and entity cuts into a wall or alike and on rendering the engine sends the polys off into a tangent in all directions. Segments use entities and its often these which will cause a problem when itersecting semgents are formed from entities. In BSP rendering faces must be convex - concave faces will cause errors - I believe that is correct someone help me out here it may be the other way around - so bad faces are a common sources of this problem. Something like that anyway.

Moving an entity slighty so that its ploys do not intersect with anything else can fix it. Even just deleting the entity and replacing can fix it. A matter of trial and error. Isolate the offending entity and try and do something about it and it will go away.

I have had it happen numerous time for instance using a default metal staircase segment which cuts into walls either side - also happens with windows that cut through segment walls. In BSP rendering when anything cuts through another object the engine has to decide how to seal the cut section and reassigns the polys on compile - occasionally some types of faces can cause problems for BSP engines and the result is as seen in extreme circumstances.

The result can be it can seriously affect gameplay speeds too as quite obviously the serious nature of the result causes errors in the level and the math and the FPSC engine is not happy when any such errors occur.

Anyway - redo the offending part of the level and it should dissapear - if your lucky - try another different segment or entity.



"I am and forever will be your friend"
G4fan
18
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Joined: 21st Oct 2006
Location: in my car, driving on and on. . .
Posted: 24th Nov 2006 22:31
Ohhh, I don't have MP5. I am using ati 9800 w/ 128k of ram.

Sean
shadow Gamer
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Joined: 21st Nov 2006
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Posted: 27th Nov 2006 19:02
mmm can any one can help I got a werido erroe
G4fan
18
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Joined: 21st Oct 2006
Location: in my car, driving on and on. . .
Posted: 30th Nov 2006 00:56 Edited at: 21st Dec 2006 01:49
That question should be posted on the "Bug Board" section.

And, dude, don't steal other peoples threads.

My first game: "Wars of Crime"-31% completed
Urlforce Studios
18
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Joined: 16th Oct 2006
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Posted: 30th Nov 2006 01:03 Edited at: 30th Nov 2006 01:04
Were you switching from preview back to the grid?

He said, "You drink when you're lonely." No I drink when I want!
He said, "You'll never be sober." Sure. Why would I want that?
G4fan
18
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Joined: 21st Oct 2006
Location: in my car, driving on and on. . .
Posted: 2nd Dec 2006 15:23 Edited at: 2nd Dec 2006 15:23
Not really. I was mostly worrying about the preview beacuse I thought that the thing might show up when I test. Here are my notes on the problem relating to what you are speaking of:

1= The thing does not show up on the grid. It shows up when I prewiew.
2= On the grid the thing extends to the upper left corner of the grid.
3= In grid mode, the thing has infinite depth and height.
4= It dosen't show up when I test.

My first game: "Wars of Crime"-5% completed

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