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FPSC Classic Product Chat / Floating ammo

Author
Message
Nickydude
Retired Moderator
18
Years of Service
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Joined: 4th Nov 2006
Location: Look outside...
Posted: 23rd Nov 2006 21:05
Not floaty, glowing ammo.

I put ammo on a box, I destroy the box but the ammo just hangs in the air. I changed "Always Active" to yes and changed the Physics Weight to 600 but the ammo won't drop. As anyone managed to get the ammo to drop to the floor?

Thanks.

FPSC Hint's and Tips Guide (pdf)
Best Regards,
Nickydude
DJ Professor K
18
Years of Service
User Offline
Joined: 19th Dec 2005
Location: Somwhr in front of a brokn kyboard.....
Posted: 23rd Nov 2006 21:40
In the ammo properties, change the main script from ammoglow.fpi to ammo.fpi

I think thats what you want.

My love is seperated in 2 parts, 1 of them is 3ds Max 7, the other; FPSC.
Nickydude
Retired Moderator
18
Years of Service
User Offline
Joined: 4th Nov 2006
Location: Look outside...
Posted: 23rd Nov 2006 21:44
*sigh* - Please read the actual post, not just the title DJ - Thanks for answering but that's not what I want, I want ammo to have weight so if it's placed on a stack of boxes and those boxes are destroyed, the ammo falls to the floor instead of floating way in the air.

FPSC Hint's and Tips Guide (pdf)
Best Regards,
Nickydude
DJ Professor K
18
Years of Service
User Offline
Joined: 19th Dec 2005
Location: Somwhr in front of a brokn kyboard.....
Posted: 23rd Nov 2006 21:50 Edited at: 23rd Nov 2006 22:02
*sight* Use proper english.

Anyway, now i see what you want.

Anyway, FPSC has a really bad physiscs system, also, in order for the props have the physyscs act on them, they need some interection by the player or other object.

It doesn't matter how heavy the objects are, they need some force to to touch them, so the physics take action, by having a box bellow it, when that one is destoryed it won't make much.

But stick with what i said, FPSC is not ready for physiscs, and the little it has, really sucks (sorry for word).

I suggest you find another idea for the player to pick up that ammo :/ (FPSC still has lots of bugs and unfinished feactures, wich are being worked with the new updated engine).

Edit: Just wanted to say: Don't take my answer as rude, i'd just like to make note that FPSC isn't like HL2 or any late game, the engine IS limited, and since FPSC was made for easy "level" making, some feactures were cuted off so other could work, and stuff like that, and regarding to physics, well, a physics system isn't easy to make, and much less cheap, at least we go the basics of them, on a cheap easy game making program.

My love is seperated in 2 parts, 1 of them is 3ds Max 7, the other; FPSC.

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