Hi, I’m James A. I started off working for ubisoft a few years back and then got a few mates together to create Solar System Studios. Currently we are a consultancy and development company.
I purchased FPSC awhile back and have just fired it up, I’m just messing around with it really nothing serious as I have a lot of clients on my hand at the moment. This is really just a play with the engine.
I have a few question if someone can answer them (these are questions to help me and sorry if they seem a bit blunt)
I was wondering I’m looking at FPSC and its on directx9 engine?
1. I see FPSC has a map maker, when I worked with ubisoft all levels were made mainly in 3ds max is it possible to import a whole level from 3ds max into FPSC and then add basics of content and zones.
2. FPSC if I’m right is run on directx9? to be honest the graphics are a bit poor for DX9. Can this be changed with scripting or hard code with FPSC? Although I’ve seen a lot of FPSC games from the community and they seem to be "Textures Matter" approach making the games look truly nice.
3. What’s sort of poly limits are we talking about with FPSC? I mainly work around 4-6k a weapons then within a scene around 110k per level.
4. FPSC has shader support? I’ve tried but they seem a bit messed, is it possible to make my own? i have extensive knowledge on water shader’s.
5. Bump and Spec? I see FPSC has bump, does it support normal and specular mapping?
6. X. extension i know the DX X. Format can have a few special options for its models in this format, does FPSC support this?
7. Interested in creating custom characters, firstly what’s the main poly count per character and also is there a FPSC basic animation skelington to download to work off?
8. Sorry its a lot of questions, thanks in advance for anyone who can help me out.
Thank you
J.Allsopp
- Solar System Studios - Developing games since 2001