Quote: "Can I confirm that the new FPI action you want is:
SETTARGETNAME=X sets an entity named X as the current target
I could not find 'setentitytarget' anywhere in the indicated thread!
I cannot implement empty's modifications into the latest version, it would simply take me too long, and I probably could not keep up with Empty, given my other duties"
Hey man, thanks for actually looking at this thread - I'm touched!
I just wanted to confirm, are you saying you might be able to implement this command, but not the whole mod?
Filyas comment about individual entity timers is a good one too, but I felt this settargetname command is really useful, for more than just allies.
I'm really impressed with how much effort TGC are putting into FPSC at the moment, and was also kinda wondering if there's any agenda for increasing the number of commands and conditions in the FPI language. Your addition of keypressed= has already generated several key features from Objectives screens to Keypad doors. Dispite FPSC's undoubted need for engine improvements (FPS stability, save/load, flak bugs, etc), I think that expanding the FPI language allows so many more developments as it allows a greater breadth of creativity from the end user.
Thanks for your interest, please get back to me
Butters