Yes it is possible.
Bones can be found under 'deformers'
You can either use the crap way, which is to set areas of effect around the bones, or use vertex maps, I use vertex maps, much more accurate, I'll see if I can dig up a tutorial for that:
Here is one on rigging with vertex maps (Its facial animation, but all works the same, the first bit is modelling, just scroll down)
http://www.creativecow.net/articles/hauth_sven/sun/index.html
Another one, this is more character animation, same technique
http://www.creativecow.net/show.php?page=/articles/hauth_sven/rat/index.html
And the whole site for the sake of it
http://www.creativecow.net/articles/cinema4d.html
"Cut down the gods if they stand in your way" - Hakamoto Tsunetomo